Screenshot / Rangitikei River Wild

7 Comments

  • Comment System%s's Photo
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  • Liampie%s's Photo

    That gate and sign is pretty damn epic. Also loving the coke bottle, such a J K detail :lol:

     

    Not feeling the landscaping though... The clumps of rock sit on top of the landscape, rather than being the landscape. And the first thing the path does after a sign that says 'valley', is going up. Foliage in strange colours isn't helping.

     

    To me it looks like you're so enthuasistic about the park (rightfully, I love the plan) and rushing forwards that you're barely keeping up. Just going until you've filled the map, and then tracking back to refine everything you've done could be a legit strategy?

  • J K%s's Photo

    ^ Iterative design is legit a strategy yes. This type of building has allowed me to get a lot of my vision down fast, now it's just layering even more detail, ideas and micro down, now the macro is achieved. I'd say every screen I've posted is round-about the 90% mark just so I can get other players opinions and refine further.

     

    Landscaping and pathing work does need a bit of refinement for sure. Thanks for your comment Liam :D

  • Dark_Horse%s's Photo

    Interesting contrast on the sign of having the word river form a peak instead of a valley.  I think the sign fits better off the path though since you already have the giant gate to symbolize the entrance.

  • AJ-%s's Photo

    loving this project!

  • J K%s's Photo

    Dark Horse – I didn't even think of that, such a good point, I'll try it out regarding the Valley > Peak and get it moved. Thanks for your comment.

     

    AJ – Thanks mate, it's really inspiring me.

  • alex%s's Photo

    That huge wooden gate is awesome

  • nin%s's Photo

    The LOTR rocks feel a bit floaty, or not integrated into the landscaping as much as they could be, but otherwise very pleasant. Really dig the massive sign and coaster backdrop.

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