This is excellent! Looking forward to seeing you add some guests in the mix. Colors are warm and inviting, the paths and plazas are open and wide enough to allow for great views but not too overbearing. Nice balance. Foliage is a tad messy though - I'd lose the tall green grass and go with more tightly trimmed shrubs or flowers if possible.
I'm trying to figure out how this coaster works. do it launch into that spike just to turn over the water into the breaks? and if so does it go into the station backwards? A bit confusing. That being said I love the palette and everything looks really good.
Edit: I get it now. The previous screen gives more context.
Foliage is a tad messy though - I'd lose the tall green grass and go with more tightly trimmed shrubs or flowers if possible.
Yeah, I've struggled to find the balance between 'naturally overgrown' and 'visibly appealing from the viewing perspective'. I will give some shorter stuff a shot to clean it up!
I'm trying to figure out how this coaster works. do it launch into that spike just to turn over the water into the breaks? and if so does it go into the station backwards? A bit confusing. That being said I love the palette and everything looks really good.
My goal was to make something people hadn't done before, so I'll take confusion as a compliment! It's a multi-launch coaster with a full circuit, but at the end you launch into a spike. The stuff at the top left is the backwards portion that leads into the brakes.
8 Comments
Comment System Offline
AvanineCommuter Offline
Jappy Offline
I like the composition in this screen, well done!
In:Cities Offline
This is excellent! Looking forward to seeing you add some guests in the mix. Colors are warm and inviting, the paths and plazas are open and wide enough to allow for great views but not too overbearing. Nice balance. Foliage is a tad messy though - I'd lose the tall green grass and go with more tightly trimmed shrubs or flowers if possible.
Great work as always.
Scoop Offline
I'm trying to figure out how this coaster works. do it launch into that spike just to turn over the water into the breaks? and if so does it go into the station backwards? A bit confusing. That being said I love the palette and everything looks really good.
Edit: I get it now. The previous screen gives more context.
Liampie Offline
Pretty sexy
coasterfreak101 Offline
Thank you
Yeah, I've struggled to find the balance between 'naturally overgrown' and 'visibly appealing from the viewing perspective'. I will give some shorter stuff a shot to clean it up!
My goal was to make something people hadn't done before, so I'll take confusion as a compliment! It's a multi-launch coaster with a full circuit, but at the end you launch into a spike. The stuff at the top left is the backwards portion that leads into the brakes.
All I'm going for at the end of the day
braztaz Offline
Really cool twist on the back spike, pun intended. I love how OpenRCT2 lets us do these modern intamin layouts and this is a great take
AJ- Offline
That vertical spike looks like a ton of fun! Orange roof's and blue track work really well