Screenshot / Beauville Port

18 Comments

  • Comment System%s's Photo
    comment below
  • FredD%s's Photo

    This is just incedible! Really great archy and amazing pathing. One thing I might suggest is to recolor the wave swingers pole to another color, as for now it blends a bit too much with the surroundings imo.

     

    Can't wait for more.

  • olddtfan51%s's Photo

    Wow, can't wait to see the whole park, this is just beautiful. 

  • Ethan%s's Photo

    Love the color and flow. Looking forward to seeing your next release, recent screens have been bomb

  • Recurious%s's Photo

    This is really great. The only critique I would have is that the ship could use some more details on the deck, it feels a bit empty atm.

  • RWE%s's Photo

    wow, my mind is blown away, looks so easy to make, but works really well.

  • Lurker%s's Photo

    Love the path work here, so clean and well laid out. Love the buildings too, great amount of detail while looking so clean as well.

  • Arjan v l%s's Photo

    Oh wow!.. I like this. I can imagine myself walking there. 

  • highroll3r%s's Photo
    Nice work love the diagonal ship
  • Gustav Goblin%s's Photo

    This is such a look! I love the atmosphere and that ship is just insanity. I genuinely want to be here. The one thing is the path layout and streets might be a bit confusing. While I appreciate the verticality, it almost feels like there's too much going on. There's also that one house which isn't really connected to any street for some reason. There's probably some reason to all of this in which disregard my griping. Beautiful beautiful screen.

  • Jene%s's Photo

    Thanks for the kind words and great advice guys.  

    @FredD: Glad you like it. Great advice on the wave swinger, hadn’t noticed it till you mentioned it. I’ll be sure to try some different colours and see what sticks out more.

    @Recurious: Thanks, I’ll be sure to add some crates and stuff.

    @Arjan v l: Thanks man, I really tried to build it from the perspective like I was walking there myself, so good to hear you got the same sense/feeling.

    @Gustav Goblin: Thanks! I’ve imagined this park as having a large central endshow in the middle of the lake and these layers help visibility for the peep-audience.

    I don’t know which house you mean exactly? If it’s the building by the well: It’s part of the table-service restaurant that starts in the darkgreen building beside it; and if you mean that dark-brown building in the middle: that’s a showbuilding that’s part of the hotel on the other side.   

  • highroll3r%s's Photo
    Really fucking nice!reminds me of myself tho the pros will criticise the amount of brown but its still heavy
  • Gustav Goblin%s's Photo


    I don’t know which house you mean exactly? If it’s the building by the well: It’s part of the table-service restaurant that starts in the darkgreen building beside it; and if you mean that dark-brown building in the middle: that’s a showbuilding that’s part of the hotel on the other side.   

     

    I'm talking about the brown and tan buildings near the right side of the screen.

  • Version1%s's Photo

    I would try to get rid of the buildings that are in the screen twice.

  • Faas%s's Photo
    Looks impressive, but one building is even in there four times! I love the fountain/path stuff with the stairs.
  • Jene%s's Photo

    Thanks for the feedback. I´ve tried to make it a cohesive town by creating four basic houses and making small variants on those, but I get that some are too much alike. I´ll see if I can make them a little more different. 

  • Cocoa%s's Photo

    one thing no one else mentioned---none of the buildings are open? If its a theme park, it would be pretty unusual behavior to have closed doors for all your buildings. as a viewer, at least, they look like a bunch of unused houses

  • posix%s's Photo

    I like the cohesive town formula. This is fantastic. But at this point if I see your name Jene I know it's a good screen. Very excited for your RCT.

  • Jene%s's Photo

    @ Cocoa: Ah, that's a fair point. I hadn't thought of that. Some of the buildings can be entered by peeps, but it's not visible in the screen. Like restrooms and the coffeebar. But I think that's normal to have a closed door in a lot of themeparks. A lot of the buildings on the right are a fake facade for the hotel. But, I've opened up two of the souvenir shops to make it more open. 

     

    @Posix: Thanks Posix for those kind words. I've tried to make some more variation in the buildings, while keeping the cohesiveness. 

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