Inspiring seeing you back ten years later and adapting to the new meta. I do feel like the supports are a bit thin and spread out though. Cannot wait to see how this turns out!
Love this!! Your feel for texture, color, form is as strong as ever
One thing I think might be helpful that isn't very intuitive: if you open up the tile inspector and click on ride supports, you can drop them in the element order below the surface. This tricks the game into thinking that it's below ground and any supports will disappear
It's great to see you building again. I see some J K fingerprints in the pathing which is cool to see mixed in with some new object types. This cinematic high fantasy setting seems like something you are well suited to tackle.
A ride could easily look out of place but you've pulled it off and chosen the type well. The lift could use a little work, both hiding the vanilla supports using the tile inspector as well as beefing up the supports there, maybe some wooden arches or something along those lines.
As a whole the screen is a little disjointed but this feels like something that translates better in game. The spires feel both natural and carved so the placement of them is a little strange. It's likely a reference that is going over my head though. Overall, great job and it's good to have you back!
10 Comments
Comment System Offline
bigshootergill Offline
He's back, and he's fresh!!! Love what you're doing with the advancements of the game. Excited to see more.
Gustav Goblin Offline
Inspiring seeing you back ten years later and adapting to the new meta. I do feel like the supports are a bit thin and spread out though. Cannot wait to see how this turns out!
wheres_walto Offline
Love this!! Your feel for texture, color, form is as strong as ever
One thing I think might be helpful that isn't very intuitive: if you open up the tile inspector and click on ride supports, you can drop them in the element order below the surface. This tricks the game into thinking that it's below ground and any supports will disappear
Cocoa Offline
o shit
Milo Offline
It's great to see you building again. I see some J K fingerprints in the pathing which is cool to see mixed in with some new object types. This cinematic high fantasy setting seems like something you are well suited to tackle.
A ride could easily look out of place but you've pulled it off and chosen the type well. The lift could use a little work, both hiding the vanilla supports using the tile inspector as well as beefing up the supports there, maybe some wooden arches or something along those lines.
As a whole the screen is a little disjointed but this feels like something that translates better in game. The spires feel both natural and carved so the placement of them is a little strange. It's likely a reference that is going over my head though. Overall, great job and it's good to have you back!
Dyl_Chill Offline
Really reminds me of Hagrid's Motorbike Adventure when it comes to the deco, really cool.
highroll3r Offline
RWE Fan Offline
wow, i love this. glad to see you back
nin Offline
Not completely convinced by the composition of elements here, but the execution of the individual pieces is very nice and refreshing.
Good to see you back.
Jappy Offline
Interesting to see where this goes! I echo the comments about the path, but aside from that, THE LEGEND IS BACK!!