Love the overall composition and all the smart details you've embedded, particularly the little stage and the clothesline. Some of the textures felt a little too varied, but it doesn't detract from the overall vibe. Excited to check out in game at some point.
How did you get the bottom half of that dive loop to work? It looks like the steep-to-flat piece but on the LIM track? I've been wanting to do a new-gen Vekoma for so long but the track limitations are my biggest issue!
How did you get the bottom half of that dive loop to work? It looks like the steep-to-flat piece but on the LIM track? I've been wanting to do a new-gen Vekoma for so long but the track limitations are my biggest issue!
Looks like the standard quarter loop with an extra gentle slope. The log flume just covers the transition up.
6 Comments
Comment System Offline
FK+Coastermind Offline
Love the overall composition and all the smart details you've embedded, particularly the little stage and the clothesline. Some of the textures felt a little too varied, but it doesn't detract from the overall vibe. Excited to check out in game at some point.
Ulvenwood Offline
Thank you. The overall composition was more Brian's work, as I initially set up the town differently.
I see what you're getting at with the textures, perhaps 1 kind of stone wall would have been better in retrospect.
Jappy Offline
I find the white to be a little too bright. It's mostly noticeable on the wall on the left. But overall damn good!
RWE Offline
Nice feeling of shape. The textures might be a bit off, i agree with Jappy on that. Overall i see a lot of improvement in your style tho!
coasterfreak101 Offline
How did you get the bottom half of that dive loop to work? It looks like the steep-to-flat piece but on the LIM track? I've been wanting to do a new-gen Vekoma for so long but the track limitations are my biggest issue!
Gustav Goblin Offline
Looks like the standard quarter loop with an extra gentle slope. The log flume just covers the transition up.