Interesting shapes you've created with the Raptor supports. I look forward to seeing the tilt element ingame and attempting to deconstruct and recreate it, as I enjoy doing with all of your intricate feats of engineering.
@Gustav: Thanks, man. There is a short invisible vertical lift section at the edge of the track. The ride is shoe-strung to prevent the train from dropping immediately as it gets into the vertical position. This was built as an entry for this month's DKMP contest so you can download it to see it in action. There are lots of cool entries to check out, too!
@CC9: nice
@Josh: Thanks, cap. I promise not to tell Tiffany.
@Terry: I appreciate your admiration lol. As mentioned above, you can download this over at DKMP's discord server. There are lots of cool entries to check out!
@ITM: I can understand the confusion. The trees and the ground foliage blend together and the perspective of depth is hard to discern. I had hoped the dangling wisterias from the tree can help distinguish the greenery for trees and the greenery for the ground. But I feel this didn't help much. Also, supports are usually straight vertically and this can give some context on the height of objects. However, the curvy design I went for only adds to the confusion. This didn't turn out as I had imagined and everything was rushed to finish by the deadline (H2H flashbacks). I think more grounded buildings will help with this issue.
I agree with your point about the foliage, but I don't think it's that bad overall, and the size of the map means you can take risks and if they don't pay off, not feel like you've lost time. The unusual and artsy supports are stellar, and I think there is a lot of great stuff in the screen that can be carried forward into more unique ideas.
This is really interesting, but the landscaping underneath the coaster holds it back. Looks like someone dropped a giant salad on the ground. I'd use some normal RCT bushes, the object you used are pretty shitty looking and you can't rely on them alone. They just don't blend in, though at the same time they're blending too much.
10 Comments
Comment System Offline
Gustav Goblin Offline
Amazing screen. How does that tilting mechanism work ingame? Knowing you I imagine you somehow made it look flawless.
CoasterCreator9 Offline
Very nice.
In:Cities Fan Offline
you're my favorite and i love you
Terry Inferno Offline
Interesting shapes you've created with the Raptor supports. I look forward to seeing the tilt element ingame and attempting to deconstruct and recreate it, as I enjoy doing with all of your intricate feats of engineering.
inthemanual Offline
I'm very confused
Otsdarva Offline
@Gustav: Thanks, man. There is a short invisible vertical lift section at the edge of the track. The ride is shoe-strung to prevent the train from dropping immediately as it gets into the vertical position. This was built as an entry for this month's DKMP contest so you can download it to see it in action. There are lots of cool entries to check out, too!
@CC9: nice
@Josh: Thanks, cap. I promise not to tell Tiffany.
@Terry: I appreciate your admiration lol. As mentioned above, you can download this over at DKMP's discord server. There are lots of cool entries to check out!
@ITM: I can understand the confusion. The trees and the ground foliage blend together and the perspective of depth is hard to discern. I had hoped the dangling wisterias from the tree can help distinguish the greenery for trees and the greenery for the ground. But I feel this didn't help much. Also, supports are usually straight vertically and this can give some context on the height of objects. However, the curvy design I went for only adds to the confusion. This didn't turn out as I had imagined and everything was rushed to finish by the deadline (H2H flashbacks). I think more grounded buildings will help with this issue.
Luketh Offline
Abstract support structures are cool. The barrel roll having two different track types is peculiar. Looks like some LOTR type setting.
FK+Coastermind Offline
I agree with your point about the foliage, but I don't think it's that bad overall, and the size of the map means you can take risks and if they don't pay off, not feel like you've lost time. The unusual and artsy supports are stellar, and I think there is a lot of great stuff in the screen that can be carried forward into more unique ideas.
Jappy Offline
How even.
Supports are really cool!
Liampie Offline
This is really interesting, but the landscaping underneath the coaster holds it back. Looks like someone dropped a giant salad on the ground. I'd use some normal RCT bushes, the object you used are pretty shitty looking and you can't rely on them alone. They just don't blend in, though at the same time they're blending too much.