Quite interesting. I like how you're adopting the "blend architecture" style that just randomly grows. In this screen almost mildly reminiscent of Butterfinger. It does feel a little bit random perhaps, and as if you're forcing yourself to stay away from overused LL design formulas. Not a bad thing, but sometimes strange. Trees trapped in holes?
Again, it takes only one comment for a Butterfinger comparison! I can elaborate a little. I personally think this park is a mix of Butter's 1x1 style, Altamont, and Thoughts. Trying to stick to a single tile grid (avoid 2x2 surfaces or larger) to match the single wide paths in scale.
Good screen, if my opinion counts, haha. Love the single wide paths. Like a dedication to the game at it’s most raw; when played as scenarios. And if this park contains a mixture of thoughts, I demand FantastiCo find his way out of being lost in space.
Very nice, a bit less experimental than previous screens but a fresh use of some classy texture combos (peach and wood). The flowers look great and I like the little courtyards. I could take or leave the logs but the Egyptian pieces add some variety. Keep up the LL flow!
Quite interesting. I like how you're adopting the "blend architecture" style that just randomly grows. In this screen almost mildly reminiscent of Butterfinger. It does feel a little bit random perhaps, and as if you're forcing yourself to stay away from overused LL design formulas. Not a bad thing, but sometimes strange. Trees trapped in holes?
Again, it takes only one comment for a Butterfinger comparison! I can elaborate a little. I personally think this park is a mix of Butter's 1x1 style, Altamont, and Thoughts. Trying to stick to a single tile grid (avoid 2x2 surfaces or larger) to match the single wide paths in scale.
Trees in holes are trees in courtyards.
Gorgeous gorgeous gorgeous, really nice job Liam,
the basegame purple flowers make the whole screen tbh
Good screen, if my opinion counts, haha. Love the single wide paths. Like a dedication to the game at it’s most raw; when played as scenarios. And if this park contains a mixture of thoughts, I demand FantastiCo find his way out of being lost in space.
Can't believe you recall that. Definitely need to put you in now.
Very nice, a bit less experimental than previous screens but a fresh use of some classy texture combos (peach and wood). The flowers look great and I like the little courtyards. I could take or leave the logs but the Egyptian pieces add some variety. Keep up the LL flow!