Quite interesting. I like how you're adopting the "blend architecture" style that just randomly grows. In this screen almost mildly reminiscent of Butterfinger. It does feel a little bit random perhaps, and as if you're forcing yourself to stay away from overused LL design formulas. Not a bad thing, but sometimes strange. Trees trapped in holes?
Again, it takes only one comment for a Butterfinger comparison! I can elaborate a little. I personally think this park is a mix of Butter's 1x1 style, Altamont, and Thoughts. Trying to stick to a single tile grid (avoid 2x2 surfaces or larger) to match the single wide paths in scale.
Good screen, if my opinion counts, haha. Love the single wide paths. Like a dedication to the game at it’s most raw; when played as scenarios. And if this park contains a mixture of thoughts, I demand FantastiCo find his way out of being lost in space.
Very nice, a bit less experimental than previous screens but a fresh use of some classy texture combos (peach and wood). The flowers look great and I like the little courtyards. I could take or leave the logs but the Egyptian pieces add some variety. Keep up the LL flow!
8 Comments
Comment System Offline
posix Offline
Quite interesting. I like how you're adopting the "blend architecture" style that just randomly grows. In this screen almost mildly reminiscent of Butterfinger. It does feel a little bit random perhaps, and as if you're forcing yourself to stay away from overused LL design formulas. Not a bad thing, but sometimes strange. Trees trapped in holes?
Liampie Offline
Again, it takes only one comment for a Butterfinger comparison! I can elaborate a little. I personally think this park is a mix of Butter's 1x1 style, Altamont, and Thoughts. Trying to stick to a single tile grid (avoid 2x2 surfaces or larger) to match the single wide paths in scale.
Trees in holes are trees in courtyards.
A n d r e w Offline
Gorgeous gorgeous gorgeous, really nice job Liam,
A n d r e w Offline
the basegame purple flowers make the whole screen tbh
alex Offline
Timothy Cross Offline
Good screen, if my opinion counts, haha. Love the single wide paths. Like a dedication to the game at it’s most raw; when played as scenarios. And if this park contains a mixture of thoughts, I demand FantastiCo find his way out of being lost in space.
Liampie Offline
Can't believe you recall that. Definitely need to put you in now.
Milo Offline
Very nice, a bit less experimental than previous screens but a fresh use of some classy texture combos (peach and wood). The flowers look great and I like the little courtyards. I could take or leave the logs but the Egyptian pieces add some variety. Keep up the LL flow!