Not sure if it's THE highlight, but yeah, possibly. Strange park with a style that's somewhat questionable, not top tier on the surface level, looking at object usage and such. But it's clear to me that eyeamthu wasn't just decorating coasters in a virtual game, he was designing a theme park here. Great ride.
What up with the weird track at the first turn right after the main drop?
This is sick btw.
I think that's part of the hack to allow it to run blocks. You had to have a full circuit of unmerged coaster to get it to work so you hid the un-used circuit underground.
I wasn't the biggest fan of the park on release due to the aesthetics, but as time has gone on I've really found myself appreciating the actual parkmaking elements and macro of this more and more. The top hat around the guitar really sticks in my mind, as does the invert, though this blitz is probably the best coaster in the park.
I should look at this park again. It seems the surest guarantee of a park aging well is macro composure, refusing conventional rules, and creating a unique aesthetic. Adhering to trends or current styles for a project ensures it will eventually be defeated, and the earlier project then appears dated.
I don't understand the praise for the macro on this park. There is a lot of sea of paths with islands of attractions, exactly the kind of stuff everyone is told to avoid.
9 Comments
Comment System Offline
G Force Offline
Always loved this coaster, easily the highlight of the park for me.
Liampie Offline
Not sure if it's THE highlight, but yeah, possibly. Strange park with a style that's somewhat questionable, not top tier on the surface level, looking at object usage and such. But it's clear to me that eyeamthu wasn't just decorating coasters in a virtual game, he was designing a theme park here. Great ride.
CoasterCreator9 Offline
Such a classy park.
Hex Offline
What up with the weird track at the first turn right after the main drop?
This is sick btw.
posix Offline
This park is so liberated and unique. And full of nice macro moments.
Jaguar Offline
This park was legendary
robbie92 Offline
I think that's part of the hack to allow it to run blocks. You had to have a full circuit of unmerged coaster to get it to work so you hid the un-used circuit underground.
I wasn't the biggest fan of the park on release due to the aesthetics, but as time has gone on I've really found myself appreciating the actual parkmaking elements and macro of this more and more. The top hat around the guitar really sticks in my mind, as does the invert, though this blitz is probably the best coaster in the park.
Timothy Cross Offline
Tolsimir Offline
I don't understand the praise for the macro on this park. There is a lot of sea of paths with islands of attractions, exactly the kind of stuff everyone is told to avoid.