I like the map edge as an interpretation of RCT's default map edge.
I get what you're trying to do with the foliage but it's not entirely succesful, the variety and arrangement makes it a bit hard to read. The stone path for example is just lost in the crunch.
I love it. Think it’s beautiful. And I believe in rules for an art style. Such as the ficsh rocks used for all rock work: The pebbles, rocks and boulders painted grey and then the land side of the map painted light brown. Inserting jagged rocks might have ruined the style.
8 Comments
Comment System Offline
RobDedede Offline
This was a cool entry. I love all the different colors of the foliage.
Hex Offline
The line of purple flowers is my favorite
ottersalad Offline
Hmm. Traditional jagged rocks would look good here I think. Appreciate the use of Fisch rocks, but this feels overly textured
MrTycoonCoaster Offline
charming
Liampie Offline
I like the map edge as an interpretation of RCT's default map edge.
I get what you're trying to do with the foliage but it's not entirely succesful, the variety and arrangement makes it a bit hard to read. The stone path for example is just lost in the crunch.
AJ- Offline
i really like this building! Giving early 2000's video game vibes like the original mercenaries. Love the colors here
Timothy Cross Offline
I love it. Think it’s beautiful. And I believe in rules for an art style. Such as the ficsh rocks used for all rock work: The pebbles, rocks and boulders painted grey and then the land side of the map painted light brown. Inserting jagged rocks might have ruined the style.
][ntamin22 Offline
Very nicely done with this.