So impressive this screen. Just an amazing fusion of naturalistic styles with a modern object choice. The detail is heavy but still somehow very digestible. The colours are fantastic. The way you've worked in rides into what basically is a non-park is astonishing. Very often a building scenario like this ends up in a situation where people later say "the coaster felt unnecessary". Here it's a perplexingly successfull coexistence of both fortress and ride(s), where it feels the building itself stands both on its own, and yet assumes the role of theming at the same time. Would actually interest me how much this integration was a topic for you during the process, or if it just fell into place?
The level of detail in this park is absolutely insane. Reminds me of a GT park and one that would run away with its round.
So impressive this screen. Just an amazing fusion of naturalistic styles with a modern object choice. The detail is heavy but still somehow very digestible. The colours are fantastic. The way you've worked in rides into what basically is a non-park is astonishing. Very often a building scenario like this ends up in a situation where people later say "the coaster felt unnecessary". Here it's a perplexingly successfull coexistence of both fortress and ride(s), where it feels the building itself stands both on its own, and yet assumes the role of theming at the same time. Would actually interest me how much this integration was a topic for you during the process, or if it just fell into place?
who would have thought predominantly one colour could look so good- aesthetically right up there from a superb bunch of H2H9 parks!
relax
Incredible.
OMG, rich in details, complex layout, colors turned out wonderful
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