Old Arizona lives again! you should codex the water levels up over the rapids, Liam.
Me from six years ago had this to say on the matter of trees:
[ntamin22' timestamp='1206389177' post='399121'] Since I've been working on it for the spotlight deathmatch, some thoughts:
The awesomeness of the park as a whole is fairly undeniable. The layouts are incredibly strong and the way the park is filled out is exceptional in almost every way- but the praises of this park have been pretty well covered. I have one major problem with it, and that is that it just seems to have been filled in with trees. Not in a "oops, out of ideas, tree filler" kind of way, but in a "the theming is trees." kind of way. Some places that probably should/could have been left treeless were assigned a random tile surface that matched the area, made jagged, and then covered in trees. Especially as I'm going through and trying to replicate fatha's landscaping, I'm getting more and more disappointed that he covered it up. The landscaping is fantastic and inimitable- there are a few places where the 'jagged rocks' look just doesn't work, but they are indeed far between and for the most part this is a shining example of how to make the style work.
Have to agree with ][ntamin22 here. There are too many trees. You need shorter bushes/shrubs by the paths and fewer of the smaller quarter-tile stuff on the edges. There isn't enough diversity in the full- and quarter-tile foliage selection either, but this is probably specific to my tastes.
][, spot on. Old Arizona and Tropico Horizons in general was one of my main influences. I agree that the trees are not always good in Fatha's work, but more on that topic later. Posix' reply in the Tropico Horizons thread caught my attention, by the way... I didn't expect him to like Tropico Horizons this much. It's like the total opposite of Schuessler. :P
Robbie, that's good to hear. This is a really difficult style, possibly the most challenging architecture I've done yet.
For all weird landscaping choices, I blame Fatha. It is indeed a confusing mix - the cactus overload, the small trees overload, the obligatory pine trees, the random jagged rocks... It shouldn't make sense, but Fatha often magically made it work. Not always, in Tropico Horizons he went to far by covering the Egyptian area completely in pines and cacti; both being very much out of place. And not even a single tile uncovered. But weird or not, it is a crucial component of his unique aesthetic, impossible to exclude. And why would I? I'm trying all these styles so I can learn from them. Translatio, imitatio, aemulatio.
8 Comments
Comment System Offline
Corkscrewy Offline
inthemanual Offline
I love the maze roofs. The foliage mix, especially right by the water, is rather confusing, however.
][ntamin22 Offline
Old Arizona lives again! you should codex the water levels up over the rapids, Liam.
Me from six years ago had this to say on the matter of trees:
For those who aren't familiar: Tropico Horizons, spotlight from 2002
robbie92 Offline
Yes, seemed Fatha-esque to me!
csw Offline
Ling Offline
Have to agree with ][ntamin22 here. There are too many trees. You need shorter bushes/shrubs by the paths and fewer of the smaller quarter-tile stuff on the edges. There isn't enough diversity in the full- and quarter-tile foliage selection either, but this is probably specific to my tastes.
Kevarchitect Offline
I think you just need to get rid of the pine trees....everything else is great! I like the river rapids a lot!
Liampie Offline
][, spot on. Old Arizona and Tropico Horizons in general was one of my main influences. I agree that the trees are not always good in Fatha's work, but more on that topic later. Posix' reply in the Tropico Horizons thread caught my attention, by the way... I didn't expect him to like Tropico Horizons this much. It's like the total opposite of Schuessler. :P
Robbie, that's good to hear. This is a really difficult style, possibly the most challenging architecture I've done yet.
For all weird landscaping choices, I blame Fatha. It is indeed a confusing mix - the cactus overload, the small trees overload, the obligatory pine trees, the random jagged rocks... It shouldn't make sense, but Fatha often magically made it work. Not always, in Tropico Horizons he went to far by covering the Egyptian area completely in pines and cacti; both being very much out of place. And not even a single tile uncovered. But weird or not, it is a crucial component of his unique aesthetic, impossible to exclude. And why would I? I'm trying all these styles so I can learn from them. Translatio, imitatio, aemulatio.