I already know I will most likely get criticized for the scale of the buildings.. I was really going for a Main Street/International Street theme, borrowing different styles from around the globe. I wanted something that felt warm, quaint, and inviting yet looming and grand. I look forward to everyone’s critiques!
I think it's a bit too industrial. It doesn't give me a warm, quaint, and inviting feeling. You can still have looming and grand buildings full of color (i.e.: any Disney park castle/resort). It's good, but I don't feel it accomplishes what you set it out to do.
The screen is so low resolution that it's hard to criticize the content but I found two things to critique. One, you should cover up the vertical ground next to the water on the dual swinging inverters and two, the star theater could use some taller walls so the texture doesn't get too repetitive.
If anything, I think it looks pretty impressive. These main street and big facades endeavours are heavier than most think, and I think this looks quite successful. Well done.
The screen is so low resolution that it's hard to criticize the content but I found two things to critique. One, you should cover up the vertical ground next to the water on the dual swinging inverters and two, the star theater could use some taller walls so the texture doesn't get too repetitive.
I’m sorry for the low res... I’m playing on my phone and the screenshots just never upload super well.
In my mind, the vertical land underneath the rides on the pond are simply concrete ramps and supports for the rides as they are partially built on water. When I design a park, I’m ok with some thing being implications and simple. I didn’t want to have too much texture there..
Dang pretty impressive for building on mobile then! Overall I like the vibe here, perhaps just need a bit more micro detailing once you're able to edit on PC, if that's what you plan to do.
9 Comments
Comment System Offline
nicholasrhilton Offline
Dark_Horse Offline
I think it's a bit too industrial. It doesn't give me a warm, quaint, and inviting feeling. You can still have looming and grand buildings full of color (i.e.: any Disney park castle/resort). It's good, but I don't feel it accomplishes what you set it out to do.
G Force Offline
Ge-Ride Offline
The screen is so low resolution that it's hard to criticize the content but I found two things to critique. One, you should cover up the vertical ground next to the water on the dual swinging inverters and two, the star theater could use some taller walls so the texture doesn't get too repetitive.
posix Offline
If anything, I think it looks pretty impressive. These main street and big facades endeavours are heavier than most think, and I think this looks quite successful. Well done.
nicholasrhilton Offline
Hey, G Force! Big big fan of your work. I’m not, sadly.. I need to get a computer first. This was all done on my iPhone..
nicholasrhilton Offline
I’m sorry for the low res... I’m playing on my phone and the screenshots just never upload super well.
In my mind, the vertical land underneath the rides on the pond are simply concrete ramps and supports for the rides as they are partially built on water. When I design a park, I’m ok with some thing being implications and simple. I didn’t want to have too much texture there..
G Force Offline
Dang pretty impressive for building on mobile then! Overall I like the vibe here, perhaps just need a bit more micro detailing once you're able to edit on PC, if that's what you plan to do.
Fisch Offline
I like the composition! Keep going, it's a nice start.