This has a really nice, serene atmosphere. The brick building with the white trim in the top left, the textural variation on the path, and the foliage density are things I like in particular.
Sublime! Some people above have been saying that this screen needs a little more pop or pizzazz, but I disagree; I think you've hit a really good balance here of blocky/boxy structures, and sinuous land relief with its wandering footpaths
I also really like the colours. It's obvious you were going for a more realistic look, and I think the palette used here matches that well. Most IRL amusement parks aren't garishly over-saturated; They tend to be more muted and understated with splashes of bright colours here and there, which you've certainly emulated well here.
10 Comments
Comment System Offline
Luketh Fan Offline
This looks great! Very curious to see the other side of the building. The diagonal half-water tile is an interesting trick I haven't seen before.
A n d r e w Offline
posix Offline
Quite nice. Liking the foliage. The grey is a bit heavy overall.
Terry Inferno Offline
Finally, someone else discovers the NCSO diagonal half water trick!
alex Offline
Great landcaping. I just can't with these toadstool parasols tho, they really need to stop being a thing.
6crazy6king6 Offline
What are better options? Minigolf hole A?
alex Offline
no i dont like that either lol. It's just me though, I think most people here don't mind.
i usually just go without, or place seating where I can use a single, larger awning which covers a few tables
CoasterCreator9 Offline
I don't think it's necessary to have catwalks for nearly the entire layout; just doesn't look great to me.
The rest is very clean. I don't think I'll ever be on board with the NCSO version of path crunch via steel blocks, but that's just me.
RWE Offline
Looks nice, maybe a bit too nice? Needs some more spice i think.
ar2910 Offline
Sublime! Some people above have been saying that this screen needs a little more pop or pizzazz, but I disagree; I think you've hit a really good balance here of blocky/boxy structures, and sinuous land relief with its wandering footpaths
I also really like the colours. It's obvious you were going for a more realistic look, and I think the palette used here matches that well. Most IRL amusement parks aren't garishly over-saturated; They tend to be more muted and understated with splashes of bright colours here and there, which you've certainly emulated well here.
Lovely screen, kudos