Excited to see a full-size park! The shoreline is surprisingly effective with the combo of rockwork and foliage. The buildings are borderline "typical NCSO" - but what pushes them above and beyond that for me is the use of vertical elements to them. That railway looks super cool there too. On top of all that, I think you might have pulled off rounded path features the best I've seen in NCSO. Super clean, love it.
I'd agree on this area, yeah they are. There are some way more unique buildings spread out throughout the park already, but their area's arent quite ready for a screenshot.
Good screen overall, the only thing I don't like is three way you combined three wildly different path textures. The pattern doesn't make much sense to me.
Wow.. really awesome stuff here. Everything flows well. Love the railway and how you framed the yellow coaster helix. Maybe one too many tree textures?
Everything is placed exactly where it should be. The technique that stands out to me is the sunken palm as a bush. I'll definitely be using that one in the future.
The buildings are over-trimmed (possibly the most common NCSO trap), and you could do with about 50% fewer steel and wooden post fences. They work well as fences (Chris Sawyer saw this potential far in advance when he named them), but they often subtract more than they add as building trims.
Lovely screen, as said on discord i agree with Liam about the paths, i think its okay to have 3 different types here but i would suggest to try to mix them a bit more clean and organised.
9 Comments
Comment System Offline
mamarillas Offline
sour mint I love your ncso architecture, this reminds me of your eurofighter park last year
alex Offline
i like the sunken honey locust trees
CoasterCreator9 Offline
Excited to see a full-size park! The shoreline is surprisingly effective with the combo of rockwork and foliage. The buildings are borderline "typical NCSO" - but what pushes them above and beyond that for me is the use of vertical elements to them. That railway looks super cool there too. On top of all that, I think you might have pulled off rounded path features the best I've seen in NCSO. Super clean, love it.
Suormot Offline
I'd agree on this area, yeah they are. There are some way more unique buildings spread out throughout the park already, but their area's arent quite ready for a screenshot.
Liampie Offline
That stood out to me too, looks very nice.
Good screen overall, the only thing I don't like is three way you combined three wildly different path textures. The pattern doesn't make much sense to me.
AJ- Offline
I love the pink/ orange brick work! Kinda wish the monorails curves were carried through a bit more but other than that i think its super cooooool
ottersalad Offline
Wow.. really awesome stuff here. Everything flows well. Love the railway and how you framed the yellow coaster helix. Maybe one too many tree textures?
Terry Inferno Offline
Everything is placed exactly where it should be. The technique that stands out to me is the sunken palm as a bush. I'll definitely be using that one in the future.
The buildings are over-trimmed (possibly the most common NCSO trap), and you could do with about 50% fewer steel and wooden post fences. They work well as fences (Chris Sawyer saw this potential far in advance when he named them), but they often subtract more than they add as building trims.
RWE Offline
Lovely screen, as said on discord i agree with Liam about the paths, i think its okay to have 3 different types here but i would suggest to try to mix them a bit more clean and organised.