^NCSO as in scenery; some of the paths being used although not in the original RCT are not strictly 'custom scenery.'
In regards to the screen; that red sign(?) on the white building is excellent. On the light brown building did you use the same trick to get the open doors on the portcullis wall to get that doorway outline?
^NCSO as in scenery; some of the paths being used although not in the original RCT are not strictly 'custom scenery.'
In regards to the screen; that red sign(?) on the white building is excellent. On the light brown building did you use the same trick to get the open doors on the portcullis wall to get that doorway outline?
for some reason, they're in ll and not rct2, so i use them via custom pathing
Wow, another excellent screen from you Shotguns! As I've said before I've been on these forums since you joined and it's incredibly gratifying to see the leaps and bounds you have made in this game in terms of aesthetics and construction techniques.
The screen 'flows' so well. The spacing of buildings and attractions, the restrained but perfectly formed architecture, and the added but not overdone details all indicate a refined and eye-pleasing park in the making.
Gonna have to moan about the CSO paths in a NCSO park. If it wasn't for that I'd vote spotlight easily. Stunning though, hope your coaster layouts are good.
It's the dark blue queue line. I didn't notice the tan tile path till someone pointed it out which is in LL and I don't have as much as an issue with it, but still.
They ARE CSO, even the tan tiled path. NSCO = standard ingame stuff. I'd rate the paths as CSO as they were customly made by someone else to fit in RCT2.
some of you may recognize a structure on here from another "famed" NCSO park...
Love it all. Fill in the grass up top and boom. Great.

...and lovely homage.
Very nice stuff man!
also
i like the white building
^NCSO as in scenery; some of the paths being used although not in the original RCT are not strictly 'custom scenery.'
In regards to the screen; that red sign(?) on the white building is excellent. On the light brown building did you use the same trick to get the open doors on the portcullis wall to get that doorway outline?
for some reason, they're in ll and not rct2, so i use them via custom pathing
and yes, the technique is the same
Wow, another excellent screen from you Shotguns! As I've said before I've been on these forums since you joined and it's incredibly gratifying to see the leaps and bounds you have made in this game in terms of aesthetics and construction techniques.
The screen 'flows' so well. The spacing of buildings and attractions, the restrained but perfectly formed architecture, and the added but not overdone details all indicate a refined and eye-pleasing park in the making.
Kudos!
Your ncso is seriously some of my favourites. Just phenomenal.
lovely work
A full park of this quality would be a spotlight contender for sure. Nice stuff.
Airtime Fan Offline
Gonna have to moan about the CSO paths in a NCSO park. If it wasn't for that I'd vote spotlight easily. Stunning though, hope your coaster layouts are good.
the devs for rct2 were just too retarted to add them in
Airtime Fan Offline
It's the dark blue queue line. I didn't notice the tan tile path till someone pointed it out which is in LL and I don't have as much as an issue with it, but still.
Tile paths aren't in RCT2?
i don't remember seeing them in the scenerio creator before i had cso
They ARE CSO, even the tan tiled path. NSCO = standard ingame stuff. I'd rate the paths as CSO as they were customly made by someone else to fit in RCT2.
You're the first player since nin that's actively made me want to play in NCSO.
NCSO? from robbie? now that would be interesting since your parks are filled with extreme detailing that isn't possible with NCSO