Overall construction is incredible, the details and have you've designed the ride with theming integrated is incredible. I agree with alex, the middle tier of water seems odd. I'm not sure if the idea is it's spilling over the edge or simply static, but I'd lean toward putting an edge or bit of rail like you have above just to lean the line, since we don't want curved waterfalls in this case.
I also agree with Liam, the random assortment of other path types, like little bits of crazy path or gravel path seem unusual. Even for Euro Disney I don't think they'd do that, and if you're trying to give a dirty or crunchy look, you could do it better with 1k nets over the existing path than just changing the path entirely.
That being said, these are tiny nitpicks on a pretty stellar screen.
To address to some things:
- Macro, there’s quite a bit of space around the area, path, water, foliage etc. It just happens I’ve focused the screen to avoid showing all the unfinished-ness around it. I’m sure when I widen the screen it wouldn’t be as big of an issue.
- Path textures, again I think it doesn’t help it’s such a focused screen but I am still playing with the overall path in the area. Definitely a work in progress around the edges. Interesting idea about the 1K nets FK, something I haven’t thought of.
- “Ring of water”, it’s meant to be a waterfall but a nice curved waterfall doesn’t exist in RCT so this is what I have instead. Water is meant to be overflowing into the main pond. Maybe the photo might help if people are unaware what I’m going for:
1k nets for the win all day every day. I rarely build without adding 1k nets in some way. And I think it would be a nice way to get some differentiation into the pathwork here without having to break the foundational pattern.
For the waterfall, could you line a steeplechase along the top and then just color the bottom aqua to indicate water is flowing underneath? I figured the idea was it's a waterfall, I just felt like the floating water scenery is too angular for the shape of the wall beneath, maybe some trackitexture could cover that up.
I love your style, mind if I... GET INSPIRED; seriously awesome job really love this style its realistic, detailed and rich but not overwhelming and is still readable.
“This concept here will have to be something that is unique, so there is a distinction between Pacificoaster’s Disneyland and whatever Trav does with Disney” - Walt Disney, almost.
40 Comments
FK+Coastermind Offline
Overall construction is incredible, the details and have you've designed the ride with theming integrated is incredible. I agree with alex, the middle tier of water seems odd. I'm not sure if the idea is it's spilling over the edge or simply static, but I'd lean toward putting an edge or bit of rail like you have above just to lean the line, since we don't want curved waterfalls in this case.
I also agree with Liam, the random assortment of other path types, like little bits of crazy path or gravel path seem unusual. Even for Euro Disney I don't think they'd do that, and if you're trying to give a dirty or crunchy look, you could do it better with 1k nets over the existing path than just changing the path entirely.
That being said, these are tiny nitpicks on a pretty stellar screen.
Julow Fan Offline
Damn this is incredible.
posix Offline
Incredible.
Can you stop the funny cropping though?
IonZer0 Fan Offline
hundo
AvanineCommuter Offline
Cocoa Offline
ace ventura pet detective
TheRealDank Offline
Man.. this is too cool! Now to (attempt) to recreate, hold my beer lol
>D
ottersalad Offline
Hot damn
Croustibapt Fan Offline
I fainted.
Gustav Goblin Offline
Absolutely goddamn incredible.
Airtime Offline
Thanks for all the comments guys!
To address to some things:
- Macro, there’s quite a bit of space around the area, path, water, foliage etc. It just happens I’ve focused the screen to avoid showing all the unfinished-ness around it. I’m sure when I widen the screen it wouldn’t be as big of an issue.
- Path textures, again I think it doesn’t help it’s such a focused screen but I am still playing with the overall path in the area. Definitely a work in progress around the edges. Interesting idea about the 1K nets FK, something I haven’t thought of.
- “Ring of water”, it’s meant to be a waterfall but a nice curved waterfall doesn’t exist in RCT so this is what I have instead. Water is meant to be overflowing into the main pond. Maybe the photo might help if people are unaware what I’m going for:
Here’s to another screen in 10 months time...
FK+Coastermind Offline
1k nets for the win all day every day. I rarely build without adding 1k nets in some way. And I think it would be a nice way to get some differentiation into the pathwork here without having to break the foundational pattern.
For the waterfall, could you line a steeplechase along the top and then just color the bottom aqua to indicate water is flowing underneath? I figured the idea was it's a waterfall, I just felt like the floating water scenery is too angular for the shape of the wall beneath, maybe some trackitexture could cover that up.
RidePlay Offline
I love your style, mind if I... GET INSPIRED; seriously awesome job really love this style its realistic, detailed and rich but not overwhelming and is still readable.
dr dirt Offline
Very cool
Frannisaurus Offline
This looks wonderful. I'm honestly a little jealous that I don't have the patience to do this myself. Keep it up!
G Force Offline
Airtime Offline
Xtreme97 Fan Offline
hot
G Force Offline
posix Offline
Looks like a definite spotlight to me if finished.