If you just used 4D trains instead of these trains, this park would actually be great to have as the default OpenRCT menu sequence. The little bit of volcano rock and the random side friction curve bother me too. Otherwise this is great.
4D trains can't do sloped curves. It is possible to use them for a NCSO wing coaster with it hacked so the seats face forward correctly, but you need to make the layout with only flat curves, not sloped ones.
anyway this is great. love how the plaza came together. very detailed without being messy
If you just used 4D trains instead of these trains, this park would actually be great to have as the default OpenRCT menu sequence. The little bit of volcano rock and the random side friction curve bother me too. Otherwise this is great.
It'd be cool to hack them out just for that purpose.
There's so much good shit here. The composition is great, the way the coaster follows the curve of the path. The little scenic moment with the pond in front of the station as the train dives out of the roll. The detail on the queue entry portal. The catwalks are slick. The station roof detail is slick. The station floor is slick. The slight asymmetry of the exit portal is classy. The flower catwalk trick is neither classy nor slick, but it's clever as hell and it works well enough for my LL brain. Give this man a medal.
A lot of the ncso screen you and some of your collaborators have posted this year (Pac in partiuclar) have felt very mature in a 'back to basics' kinda way. It reminds me of interviews with renowned chefs where they talk about being young and ambitious and wanting to make over the top, elaborate dishes, but then later deciding to focus on quality ingredients and traditional cooking.
ANYWHO, this screen shows off the incredible compositions that are foundational to great rct. Because it's ncso, that isn't lost in the details, the composition is front and center, which is really lovely to see. My only criticism would be the area where the exit path crosses under the coaster. It feels a bit awkward, particularly with the coaster having no supports before the barrel roll. Maybe push the exit right a few units and have it bridge over the dip, then under the chain hill?
It's great, but it's also trying too hard. Do you really need a hacked platform for the station? Hacked rooves all around? I wish this had more element of an effortless aesthetic in it, rather than try and max things out from a realistic standpoint. Former which is usually what I admire in your work nin, and miss here.
It'smixed for me. The composition is stellar as I've come to expect from you, but Posix has a point with the trying too hard look. I'd say normal roofs would look better here.
Only complaints are the side-friction track that Liam mentioned and the fact that the horsey statue is right in front of the queue entrance - I would move it to the right a bit so it's not directly blocking the queue entrance from the peep's perspective.
Only complaints are the side-friction track that Liam mentioned and the fact that the horsey statue is right in front of the queue entrance - I would move it to the right a bit so it's not directly blocking the queue entrance from the peep's perspective.
Given that it's a horse, and the ride's name is pegasus, I think it's an element of the entrance rather than something blocking it. You don't see complaints that the "I" in GOLIATH blocks the queue entrance.
Not much to add to what’s been said above, just a gorgeous screen. I actually like the roofs and station because they’re different, giving this a bit of uniqueness.
Not sure how I feel about flowers as catwalks tho, but that’s just my brain seeing flowers and not being able to get over that lol.
Lastly there are copious amounts of floating track in the screen. I’m guessing this is just due to some unfinishedness around the edges.
Like I said great screen, this and that viper style arrow both look fantastic, looking forward to more!
fantastic screen, I love the LL-style consistency. I don't think the track rooves are a problem at all, they're the obvious/only choice if you want to colour match with the roman objects.
The lush foliage is doing a great job of softening the structures and tieing everything together, however it also softens the effect of the elevation a bit too much imo. Maybe sinking the foliage (some more?) and allowing more grey rocks to poke thru can give some emphasis to the hill?
15 Comments
Comment System Offline
Faas Offline
Liampie Offline
If you just used 4D trains instead of these trains, this park would actually be great to have as the default OpenRCT menu sequence. The little bit of volcano rock and the random side friction curve bother me too. Otherwise this is great.
Zarathustra Offline
4D trains can't do sloped curves. It is possible to use them for a NCSO wing coaster with it hacked so the seats face forward correctly, but you need to make the layout with only flat curves, not sloped ones.
anyway this is great. love how the plaza came together. very detailed without being messy
CoasterCreator9 Offline
It'd be cool to hack them out just for that purpose.
Loving the red/blue combo, great area.
RaunchyRussell Offline
The flowers for the catwalk mesh is so clever. Love this.
][ntamin22 Offline
There's so much good shit here. The composition is great, the way the coaster follows the curve of the path. The little scenic moment with the pond in front of the station as the train dives out of the roll. The detail on the queue entry portal. The catwalks are slick. The station roof detail is slick. The station floor is slick. The slight asymmetry of the exit portal is classy. The flower catwalk trick is neither classy nor slick, but it's clever as hell and it works well enough for my LL brain. Give this man a medal.
FK+Coastermind Offline
A lot of the ncso screen you and some of your collaborators have posted this year (Pac in partiuclar) have felt very mature in a 'back to basics' kinda way. It reminds me of interviews with renowned chefs where they talk about being young and ambitious and wanting to make over the top, elaborate dishes, but then later deciding to focus on quality ingredients and traditional cooking.
ANYWHO, this screen shows off the incredible compositions that are foundational to great rct. Because it's ncso, that isn't lost in the details, the composition is front and center, which is really lovely to see. My only criticism would be the area where the exit path crosses under the coaster. It feels a bit awkward, particularly with the coaster having no supports before the barrel roll. Maybe push the exit right a few units and have it bridge over the dip, then under the chain hill?
posix Offline
It's great, but it's also trying too hard. Do you really need a hacked platform for the station? Hacked rooves all around? I wish this had more element of an effortless aesthetic in it, rather than try and max things out from a realistic standpoint. Former which is usually what I admire in your work nin, and miss here.
Jappy Offline
It'smixed for me. The composition is stellar as I've come to expect from you, but Posix has a point with the trying too hard look. I'd say normal roofs would look better here.
csw Offline
Only complaints are the side-friction track that Liam mentioned and the fact that the horsey statue is right in front of the queue entrance - I would move it to the right a bit so it's not directly blocking the queue entrance from the peep's perspective.
inthemanual Offline
Given that it's a horse, and the ride's name is pegasus, I think it's an element of the entrance rather than something blocking it. You don't see complaints that the "I" in GOLIATH blocks the queue entrance.
Coasterbill Offline
Really nice
Sephiroth Offline
Not sure how I feel about flowers as catwalks tho, but that’s just my brain seeing flowers and not being able to get over that lol.
Lastly there are copious amounts of floating track in the screen. I’m guessing this is just due to some unfinishedness around the edges.
Like I said great screen, this and that viper style arrow both look fantastic, looking forward to more!
SupraTheHedgehog Offline
I am not sold by the flowers for the catwalk. Imagine the color they'll take when they faint.
alex Offline
fantastic screen, I love the LL-style consistency. I don't think the track rooves are a problem at all, they're the obvious/only choice if you want to colour match with the roman objects.
The lush foliage is doing a great job of softening the structures and tieing everything together, however it also softens the effect of the elevation a bit too much imo. Maybe sinking the foliage (some more?) and allowing more grey rocks to poke thru can give some emphasis to the hill?