I've always been put off by generic "asian" themes, so this park will consist of seven entirely different asian areas. Think of it as BG:SS but on the other side of the globe. In-character, it is supposed to a recreation of [Vermillion park magnate] Hernando's travels throughout southeast asia.
Real happy with this layout, since it not only has (imho) "dat flow" but is also pretty accurate as a realistic possibility, which isn't always my strong point.
the mid-air "dirt" is a maze tile, cloned there with codex. Build a 3x3 area of maze, use the maze-builder tool to remove all the walls touching the center square.
The area looks a little messy, which is a damn shame because it's actually a really cool design. I know it's your style, but I'd simplify some things, in this screen mostly the queue and the path roofs on the building. Placing trees will also help to tie the area together, I believe.The building, by the way, looks really interesting. Makes me want to experiment with station architecture too (usually I'm too laze for that) Can't wait to see more.
The flow of the coaster is fantastic! So hard to get a decent sinuous look to a hanging coaster, so kudos on that!
The architecture is great, but my one criticism is that the grey castle blocks currently look a little out of place compared to the rest of the landscape and the theme.
Palaces and castles in central Asia tend to take the same colouration as their local building materials i.e. sandstone or limestone, or are brightly painted in white, red, ochre or gold.
That being said, if possible, I would change the colour of the castle structure to one that is more complementary to the surrounding landscape and theme.
Vekoma is strongly represented in Vermillion Adventures, and this 1997 Suspended Family Coaster has long been a guest favorite. The boarding platform is situated deep inside glowing stone caverns.
12 Comments
Comment System Offline
][ntamin22 Offline
Meta commentary:
I've always been put off by generic "asian" themes, so this park will consist of seven entirely different asian areas. Think of it as BG:SS but on the other side of the globe. In-character, it is supposed to a recreation of [Vermillion park magnate] Hernando's travels throughout southeast asia.
Real happy with this layout, since it not only has (imho) "dat flow" but is also pretty accurate as a realistic possibility, which isn't always my strong point.
csw Fan Offline
If you don't mind, how did you get the floating textures, and can it be done in Codex (as opposed to other hex-editing)?
][ntamin22 Offline
the mid-air "dirt" is a maze tile, cloned there with codex. Build a 3x3 area of maze, use the maze-builder tool to remove all the walls touching the center square.
csw Fan Offline
Cool. May have to use that at some point.
robbie92 Fan Offline
You're easily this era of NE's own Coaster Ed. Fucking fantastic.
inthemanual Offline
I reverse engineered that trick from Louis' Santis Clausim thing. Never got a chance to use it though.
This screen looks so tranquil. I want to be there, preferably on the coaster.
111112oo Offline
That coaster intergrates pretty well with the landscape. I love the detailing with the elevated land.
Louis! Offline
I agree that this has #DATFLOW
And it's nice to see someone else using the old dirt/rapids trick to resemble land.
Liampie Offline
The area looks a little messy, which is a damn shame because it's actually a really cool design. I know it's your style, but I'd simplify some things, in this screen mostly the queue and the path roofs on the building. Placing trees will also help to tie the area together, I believe.The building, by the way, looks really interesting. Makes me want to experiment with station architecture too (usually I'm too laze for that) Can't wait to see more.
Airtime Fan Offline
You're LL makes me really want to play. I love the style of the park.
RMM Fan Offline
Incredible.
The whole compositions is beautiful. Makes me wanna play.
ar2910 Offline
The flow of the coaster is fantastic! So hard to get a decent sinuous look to a hanging coaster, so kudos on that!
The architecture is great, but my one criticism is that the grey castle blocks currently look a little out of place compared to the rest of the landscape and the theme.
Palaces and castles in central Asia tend to take the same colouration as their local building materials i.e. sandstone or limestone, or are brightly painted in white, red, ochre or gold.
(See the Potala Palace for reference: http://tinyurl.com/o2n2rxe )
That being said, if possible, I would change the colour of the castle structure to one that is more complementary to the surrounding landscape and theme.
No other complaints though; otherwise brilliant!