Not bad at all. Greenery is a little overpowering, and the path is too linear and thus creates too sharp looking lines. It can still be like that, but I'd leave 1 line of tiles for flowers or shrub work before something like exit ways connect. This then pushes back your main path consequently, so if you agree, perhaps more something to try for your next project.
I think the composition and atmosphere is great, and I think this is a great foundation. I agree with posix, the foliage is really lush which is overpowering some of the area, but maybe that is intentional for your theme? Finding ways to break up some of the lines will definitely help, such as adding more details to articulate the buildings. My best advice would be to look at real life and in-game inspiration and see how others are constructing things.
Thin down those woodlands! Like the variation, but it's too dense. Also, your shoreline on that lake is too clean. Perhaps add some small rocks? Foliage tips aside, this is quite lovely. Feels nice and old school but in a good way although I'm not a fan of that station roof but that's just a personal preference.
Thanks for the rock suggestion! Will have to add some.
FK+Coastermind
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Posix
Part of the concept for this park was to be in a very lush/heavy tree area, though this is a bit dense, so I'll thin it down a little. Also, thanks for the suggestions, I'll look at what else I can add to break up some of these straight lines.
Started a project that will feature two CCI's & a couple of steel coasters. The station/queue/transfer pictured here is for Tree Topper, 1997. More to come :)
5 Comments
Comment System Offline
posix Offline
Not bad at all. Greenery is a little overpowering, and the path is too linear and thus creates too sharp looking lines. It can still be like that, but I'd leave 1 line of tiles for flowers or shrub work before something like exit ways connect. This then pushes back your main path consequently, so if you agree, perhaps more something to try for your next project.
FK+Coastermind Offline
I think the composition and atmosphere is great, and I think this is a great foundation. I agree with posix, the foliage is really lush which is overpowering some of the area, but maybe that is intentional for your theme? Finding ways to break up some of the lines will definitely help, such as adding more details to articulate the buildings. My best advice would be to look at real life and in-game inspiration and see how others are constructing things.
Jappy Offline
Thin down those woodlands! Like the variation, but it's too dense. Also, your shoreline on that lake is too clean. Perhaps add some small rocks? Foliage tips aside, this is quite lovely. Feels nice and old school but in a good way although I'm not a fan of that station roof but that's just a personal preference.
RidePlay Offline
Lovin the covered queue line
IronWolfman Offline
Thanks for the rock suggestion! Will have to add some.
&
Part of the concept for this park was to be in a very lush/heavy tree area, though this is a bit dense, so I'll thin it down a little. Also, thanks for the suggestions, I'll look at what else I can add to break up some of these straight lines.
Thanks!