Yes, definitely functional FK. Prince's everquest park series has a couple good merged rides, including both wooden and inverts with vertical drops.
This is classic old-school NE style, very nostalgic. The path edge flowers, the jagged rocks, the 2x2 architecture. Thanks for pulling this out of the archive, and don't be shy about adding the unfinished map to the database!
I'm honestly just shocked I haven't seen merged-track rides in LL more often, are they hard to hack? Or maybe they just never became the fashion since RCT2 ran with them so hard for awhile. Then again, my exposure to in-game LL hasn't been huge so maybe i've just missed them, heh.
I almost exclusively do LL when I'm feeling too impatient for RCT2, so I never really got far in the whole hacking department of LL, actually. But as far as I know merging was a bit annoying indeed, but that's probably just my inexperienced ass...
Screen is cozy. Definitely has that classic LL aesthetic that is so hard to capture having been spoiled by 20 years of game development.
I'm honestly just shocked I haven't seen merged-track rides in LL more often, are they hard to hack? Or maybe they just never became the fashion since RCT2 ran with them so hard for awhile. Then again, my exposure to in-game LL hasn't been huge so maybe i've just missed them, heh.
It was a huge thing when trainers first became available and particularly since pre-LL vanilla RCT didn't have wooden loops, steep twists, launch track, etc on common tracks.
You've probably just missed it in a lot of cases; anything vertical track in LL has to be vertical drop coaster, so any tophats or spikes on a ride with large loops or corks is a merge.
screenshot from the last unreleased park of the EverQuest series. This was intended to be a bookend to move onto different park ideas without continuing the naming restriction.
7 Comments
Comment System Offline
FK+Coastermind Offline
Love the composition of this. Some of the foliage choices were a bit random-feeling, but the old-school vibe is really great.
Maybe i'm blanking but I can't ever remember seeing merged track coasters in LL before? Is it functional?
][ntamin22 Offline
Yes, definitely functional FK. Prince's everquest park series has a couple good merged rides, including both wooden and inverts with vertical drops.
This is classic old-school NE style, very nostalgic. The path edge flowers, the jagged rocks, the 2x2 architecture. Thanks for pulling this out of the archive, and don't be shy about adding the unfinished map to the database!
FK+Coastermind Offline
I'm honestly just shocked I haven't seen merged-track rides in LL more often, are they hard to hack? Or maybe they just never became the fashion since RCT2 ran with them so hard for awhile. Then again, my exposure to in-game LL hasn't been huge so maybe i've just missed them, heh.
Liampie Offline
I almost exclusively do LL when I'm feeling too impatient for RCT2, so I never really got far in the whole hacking department of LL, actually. But as far as I know merging was a bit annoying indeed, but that's probably just my inexperienced ass...
Screen is cozy. Definitely has that classic LL aesthetic that is so hard to capture having been spoiled by 20 years of game development.
Prince Offline
there are a couple other hacks on this track as well, all fully functional
as well as a very hacked out interactive adventure ride
][ntamin22 Offline
It was a huge thing when trainers first became available and particularly since pre-LL vanilla RCT didn't have wooden loops, steep twists, launch track, etc on common tracks.
You've probably just missed it in a lot of cases; anything vertical track in LL has to be vertical drop coaster, so any tophats or spikes on a ride with large loops or corks is a merge.
inthemanual Offline
Love the composition here. Beautifully framed, and feels interesting throughout, even with the map edge so close.