I like the logo, but overlap across the buildings is odd. I'd consider better defining where one ends and the next starts, and they could use some variation to break up that facade from being one giant wall.
Overall, there is a lot of atmosphere and nice details going on here and some of the other screens from this project. I think the main issue is the scale is resulting in huge areas of one blank texture, such as the roofs or facades or some of the path. Efforts to break that up will help I think. For example, you could expand those planters into oval flower beds and help break that up a bit.
Nice mural! Perhaps a little on the large side but it works. FK makes a great point, which I didn't notice at first, about the way the buildings bleed into eachother.
This is pretty solid, however I'd try to be consistent with your roof textures. I think I could four different colors/objects used in this screenshot alone which is quite distracting. Just a personal preference I'd never use that path object for roofs because it blends with the path, two things you really want to distinguish from each other.
Keep experimenting with textures/objects and detailing, you've got a great start here but its perhaps a little rough around the edges.
I think you've generally done a great job with the mural, I only wish you didn't use so many different textures. The bottom of the cock as well as most of the P is clearly lighter than everything else. There are normally coloured objects out there that you should use instead!
First let me say you show some true potential. Secondly, if I would have guessed that was a chicken without you telling me, I would be known for many meatballs short of a psycho spaghetti.
I would definitely make the legs longer first.
I do appreciate you showing us your reference material. Not many do that.
I think you've generally done a great job with the mural, I only wish you didn't use so many different textures. The bottom of the cock as well as most of the P is clearly lighter than everything else. There are normally coloured objects out there that you should use instead!
I've seen guys with the bottom of their cock lighter than the rest, so I think it is fine.
I really like where you're heading with this Batwing and I think you got some great ideas for this Tony Chocolonely park.I think that the coaster coming towards peeps as they head for the chocolate factory is a great idea. There are some nice details (like the ATM) but you could improve a lot on a microlevel. As others pointed out the blending of the buildings (and the logo through the windows) is strange and the logo would improve when it's all one kind of black colour. You could make the rooster more slim so it looks more like the logo irl. Also, you could spruce up your planters with some colorful flowers instead of grass.
When guests follow the path of the CityWalk they will be drawn to Pathé; the largest cinema operator in The Netherlands. Pathé Tony's Chocolonely Park will feature an Imax room, a ScreenX room, a 4DX room and five regular rooms.
9 Comments
Comment System Offline
batwing Offline
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FK+Coastermind Offline
I like the logo, but overlap across the buildings is odd. I'd consider better defining where one ends and the next starts, and they could use some variation to break up that facade from being one giant wall.
Overall, there is a lot of atmosphere and nice details going on here and some of the other screens from this project. I think the main issue is the scale is resulting in huge areas of one blank texture, such as the roofs or facades or some of the path. Efforts to break that up will help I think. For example, you could expand those planters into oval flower beds and help break that up a bit.
Xtreme97 Offline
Nice mural! Perhaps a little on the large side but it works. FK makes a great point, which I didn't notice at first, about the way the buildings bleed into eachother.
G Force Offline
This is pretty solid, however I'd try to be consistent with your roof textures. I think I could four different colors/objects used in this screenshot alone which is quite distracting. Just a personal preference I'd never use that path object for roofs because it blends with the path, two things you really want to distinguish from each other.
Keep experimenting with textures/objects and detailing, you've got a great start here but its perhaps a little rough around the edges.
Liampie Online
I think you've generally done a great job with the mural, I only wish you didn't use so many different textures. The bottom of the cock as well as most of the P is clearly lighter than everything else. There are normally coloured objects out there that you should use instead!
JJayMForce Offline
I would definitely make the legs longer first.
I do appreciate you showing us your reference material. Not many do that.
Faas Offline
I've seen guys with the bottom of their cock lighter than the rest, so I think it is fine.
Jene Offline
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RCThibo Offline
Oh wow, this looks great. I actually went to a Pathé for the first time the other day, good job on this!