Screenshot / Project CLR...
- 07-July 20
- Ilium City
- 2 of 3
- Views 1,237
- Fans 2
- Comments 7
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Description
The idea for this park was to build a city on top of some ruined ancient robot technology (these rusting hulks called War Machines). Some ancient extinct race built these robots in a long forgotten past and the colonists who discovered the planet just built their city around and over them since they were no longer functional. For about half of the development though there were no robots, just outlines of where they should be whenever I mustered the courage to actually build them, hence the working title which stands for "Continuous Lack of Robots". Most of this is finished except for the brick structure in the back which was going to be an airship dock.
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7 Comments
Comment System Offline
nin Offline
2(!) new Coaster Ed screens in 2020. Someone pinch me.
roygbiv Offline
crazy
Liampie Fan Offline
This is just so sick. The simplicity of the default park entrance and those single wide paths (bridges with just two objects), against the overdone complexity of the sculptures. The big black thing looks a bit anthropomorphic, but I like how it's a bit ambiguous and I'm not sure. Evokes curiousity.
Jappy Offline
That giant black structure on the right is so sick.
posix Offline
Beautiful.
Makes it obvious how big of a player you are/were.
Jaguar Online
Damn, that robot is fucking incredible... I really love the usage of heartline twister and inverted impulse, and glass wall pieces... this really does a good job selling an industrial/robotic vibe. And even though it resembles something from h2h5, it's very, very refreshing to see.
Coaster Ed Offline
Well, this started out as a H2H4 Finals park, so that's not surprising!
Looking at this now, I think the only change I should make here is adding a little bit of scattered foliage to the black robot structure like I did on the green arm. Everything on this part of the map should look partially reclaimed by the environment.
The yellow track on the elevated freeway is a hacked Go-Kart ride which was originally invisible. I vaguely recall WME needing to fix something on the ride though which is why it's yellow but that should be gone in the final map. I still have to figure out a way to add the support structure for the freeway without covering up everything underneath it. If I space the footers out a lot and maybe add some kind of suspension structure that could work.