I know custom landscape-based scenarios is your jam - you've really got the awesome macro-skills down quite well and you're pushing the envelope for what effects can be achieved on the macro scale (landscaping + different motifs in the "sky") in RCT - but I would be really interested in seeing more fleshed out parks or other concept creations from you utilizing all aspects of the game. Civilization for example was super cool, although even that one relied quite heavily on landscaping. I think it's cool that you have a niche and your stuff is really unique which is the most important thing I think, but I'd just love to see your knack for creating pretty aesthetics and picking cool themes turned into more than playable scenarios.
I know custom landscape-based scenarios is your jam - you've really got the awesome macro-skills down quite well and you're pushing the envelope for what effects can be achieved on the macro scale (landscaping + different motifs in the "sky") in RCT - but I would be really interested in seeing more fleshed out parks or other concept creations from you utilizing all aspects of the game. Civilization for example was super cool, although even that one relied quite heavily on landscaping. I think it's cool that you have a niche and your stuff is really unique which is the most important thing I think, but I'd just love to see your knack for creating pretty aesthetics and picking cool themes turned into more than playable scenarios.
Thanks for good feedback! I'm not so good at English, so I'm sorry that it's hard for me to fully understand what you said even I used good translator. I want to know from your comments, that what is 'other concept creation' and 'more than playable scenarios'? Is iit a more realistic and fully packed amusement park with rides, coasters and building like most of parks uploaded on NE? I know some of my creation is heavily focused only on scenarios which tend to rely on macro landscaping skills. That has been my source of trouble when it comes to the method of playing RCT game. I want to know little bit more about what your advice means, then we could share deeper communication!
Thanks for good feedback! I'm not so good at English, so I'm sorry that it's hard for me to fully understand what you said even I used good translator. I want to know from your comments, that what is 'other concept creation' and 'more than playable scenarios'? Is iit a more realistic and fully packed amusement park with rides, coasters and building like most of parks uploaded on NE? I know some of my creation is heavily focused only on scenarios which tend to rely on macro landscaping skills. That has been my source of trouble when it comes to the method of playing RCT game. I want to know little bit more about what your advice means, then we could share deeper communication!
I guess my comment can be simplified to that I'd be really interested to see you utilize other aspects/functions of the game more, such as adding in more details on on a micro scale, creating structures/features using scenery adding rides etc. I also want to emphasize that I don't think your scenario creations are lacking in any way - they are great ideas in and of themselves and I think you achieved what you set out to achieve with them, with some really cool results - I am just curious about what you could do if you used all tools that the game offers For example, I've recently been learning a lot about hacking in RCT, not for the purpose of creating realistic rides (I don't know anything about realism), but to expand the possibilities I see when I want to execute a theme or an idea.
I guess my comment can be simplified to that I'd be really interested to see you utilize other aspects/functions of the game more, such as adding in more details on on a micro scale, creating structures/features using scenery adding rides etc. I also want to emphasize that I don't think your scenario creations are lacking in any way - they are great ideas in and of themselves and I think you achieved what you set out to achieve with them, with some really cool results - I am just curious about what you could do if you used all tools that the game offers For example, I've recently been learning a lot about hacking in RCT, not for the purpose of creating realistic rides (I don't know anything about realism), but to expand the possibilities I see when I want to execute a theme or an idea.
Thanks! Now I much more understand. There are several reasons I've only made scenarios. I intentionally leave some plain area in my parks for other players to download it and fill in rest part on their own. That gives me feeling like I become consumer and a producer at the same time, and it's been the most enjoyable way of playing RCT for me. But Until now I made too many scenarios and feel quite bored and exhausted, thinking about trying different tools in the game as you told me. I'm not so good at micro architecture or decoration compared to macro things, but quite soon gonna try new one!
Thanks! Now I much more understand. There are several reasons I've only made scenarios. I intentionally leave some plain area in my parks for other players to download it and fill in rest part on their own. That gives me feeling like I become consumer and a producer at the same time, and it's been the most enjoyable way of playing RCT for me. But Until now I made too many scenarios and feel quite bored and exhausted, thinking about trying different tools in the game as you told me. I'm not so good at micro architecture or decoration compared to macro things, but quite soon gonna try new one!
I definitely understand and appreciate the consumer/producer aspect that you mention! Instead of just building a park and showing it to other people, you want them to participate in your creation. In my latest solo I'm trying to add in features that the viewer can "interact" with, although it's more like a bonus feature and not the main point as in case of a custom scenario where they build their own park. It makes building more fun for me trying to create those features and hopefully more fun for the viewer too
18 Comments
Comment System Offline
inthemanual Offline
Mattk48 Offline
That's beautiful. Lake area with the big tree islands and waterfalls looks downright magical
posix Offline
Love this, beautiful indeed.
Maxx_McGee Fan Offline
It's like a ton of movies came together and you took the best of it. Fantastic work!
Liampie Offline
Some really nice shapes here.
][ntamin22 Offline
turtle: the map
Splitvision Offline
I know custom landscape-based scenarios is your jam - you've really got the awesome macro-skills down quite well and you're pushing the envelope for what effects can be achieved on the macro scale (landscaping + different motifs in the "sky") in RCT - but I would be really interested in seeing more fleshed out parks or other concept creations from you utilizing all aspects of the game. Civilization for example was super cool, although even that one relied quite heavily on landscaping. I think it's cool that you have a niche and your stuff is really unique which is the most important thing I think, but I'd just love to see your knack for creating pretty aesthetics and picking cool themes turned into more than playable scenarios.
Cocoa Offline
wowee
secondrun919 Fan Offline
Thanks for good feedback! I'm not so good at English, so I'm sorry that it's hard for me to fully understand what you said even I used good translator. I want to know from your comments, that what is 'other concept creation' and 'more than playable scenarios'? Is iit a more realistic and fully packed amusement park with rides, coasters and building like most of parks uploaded on NE? I know some of my creation is heavily focused only on scenarios which tend to rely on macro landscaping skills. That has been my source of trouble when it comes to the method of playing RCT game. I want to know little bit more about what your advice means, then we could share deeper communication!
Splitvision Offline
I guess my comment can be simplified to that I'd be really interested to see you utilize other aspects/functions of the game more, such as adding in more details on on a micro scale, creating structures/features using scenery adding rides etc. I also want to emphasize that I don't think your scenario creations are lacking in any way - they are great ideas in and of themselves and I think you achieved what you set out to achieve with them, with some really cool results - I am just curious about what you could do if you used all tools that the game offers For example, I've recently been learning a lot about hacking in RCT, not for the purpose of creating realistic rides (I don't know anything about realism), but to expand the possibilities I see when I want to execute a theme or an idea.
secondrun919 Fan Offline
Thanks! Now I much more understand. There are several reasons I've only made scenarios. I intentionally leave some plain area in my parks for other players to download it and fill in rest part on their own. That gives me feeling like I become consumer and a producer at the same time, and it's been the most enjoyable way of playing RCT for me. But Until now I made too many scenarios and feel quite bored and exhausted, thinking about trying different tools in the game as you told me. I'm not so good at micro architecture or decoration compared to macro things, but quite soon gonna try new one!
Jappy Offline
Breh....
This is insane. Fantastic work! Absolutely love these.
Xtreme97 Fan Offline
Absolutely stunning.
Splitvision Offline
I definitely understand and appreciate the consumer/producer aspect that you mention! Instead of just building a park and showing it to other people, you want them to participate in your creation. In my latest solo I'm trying to add in features that the viewer can "interact" with, although it's more like a bonus feature and not the main point as in case of a custom scenario where they build their own park. It makes building more fun for me trying to create those features and hopefully more fun for the viewer too
AvanineCommuter Fan Offline
MrTycoonCoaster Fan Offline
your patience and skill is impressive, I loved
SlayMeGaga Fan Offline
So nice <3
nin Offline
Very cool.