Great purple. Such a picturesque turnaround, but a little bare. Maybe it's just one of those semi-awkward park realworld bits where there's just a long stretch of path to connect a few things. Toss in a food stall or something to give the tables a purpose, add some more benches and lamps, make a little photo spot out of the low pass by the path out of the ampersand.
Fantastic attention to detail on the arrow supports. Love the light string on the game stall up top.
Would inward facing supports really look better than outward facing supports? Probably worth a try, but I wouldn't make them inward facing just because real B&Ms have inward facing supports.
I don't mind the 'emptiness', it's completely arbitrary that we usually strive for density at NE. Calling areas without rides or buildings 'awkward long stretches to connect things' is also not the right way of thinking, in my opinion. Alex is just putting the 'park' in 'theme park', like many actual theme parks also like to do. If anything the landscape may be too open, with only low foliage.
Great purple. Such a picturesque turnaround, but a little bare. Maybe it's just one of those semi-awkward park realworld bits where there's just a long stretch of path to connect a few things. Toss in a food stall or something to give the tables a purpose, add some more benches and lamps, make a little photo spot out of the low pass by the path out of the ampersand.
Fantastic attention to detail on the arrow supports. Love the light string on the game stall up top.
good point about the bareness, definitely it needs lamps and things. There is actually a food stall hidden by the foliage from this view (though you can just see the awning poking through), and offscreen to the right its a bit more busy.
I don't mind the 'emptiness', it's completely arbitrary that we usually strive for density at NE. Calling areas without rides or buildings 'awkward long stretches to connect things' is also not the right way of thinking, in my opinion. Alex is just putting the 'park' in 'theme park', like many actual theme parks also like to do.
I 100% agree. And if Alex uses the Efteling as a reference park, I think the park can even have more emptiness.
The flow of the Beemer is so nice! The atmosphere of this screen is brilliant. You got these 2 coaster- monsters that take the first attention but if you look a bit longer there is just that serenity, almost zen-like feeling that comes up... Maybe, just maybe, I would change the grass into normal in stead of mowed.. It doesn't feel to realistic to me to have these football field like greens there..
Neatly done!
pretty gorgeous considering how hard it is to get two coasters to look good together.
Sorry AVC
Awesome. I wish the A-frame supports on the beemer were facing inwards though on the turnaround!
Oh yeah, that's the good shit
It's lovely, albeit a bit empty. The path mosaic saves it.
Gorgeous, B&M looks fantastic. Great flow. You did a good job getting some open grass in there, really helps the area breathe
That looks good! Simple but good.
I like the supports this way.
Great purple. Such a picturesque turnaround, but a little bare. Maybe it's just one of those semi-awkward park realworld bits where there's just a long stretch of path to connect a few things. Toss in a food stall or something to give the tables a purpose, add some more benches and lamps, make a little photo spot out of the low pass by the path out of the ampersand.
Fantastic attention to detail on the arrow supports. Love the light string on the game stall up top.
Would inward facing supports really look better than outward facing supports? Probably worth a try, but I wouldn't make them inward facing just because real B&Ms have inward facing supports.
I don't mind the 'emptiness', it's completely arbitrary that we usually strive for density at NE. Calling areas without rides or buildings 'awkward long stretches to connect things' is also not the right way of thinking, in my opinion. Alex is just putting the 'park' in 'theme park', like many actual theme parks also like to do. If anything the landscape may be too open, with only low foliage.
Swoosh! The path detail on the lower right is nice but some color like from the top left might make it pop a little more.
Excellent, feels really inviting and classy. The detailing on the path is seriously great too.
good point about the bareness, definitely it needs lamps and things. There is actually a food stall hidden by the foliage from this view (though you can just see the awning poking through), and offscreen to the right its a bit more busy.
I 100% agree. And if Alex uses the Efteling as a reference park, I think the park can even have more emptiness.
Sexy.
#datflow?
People call this barren? Really? I think it's excellent. Teh openness really works IMO
Neatly done!
still hyped