Man I kind of wish you would have waited to add the vertical supports for the upper level of the structure before posting haha. As well as peeps and path details. Guess you're trying to make the "Screen of the Month" poll a difficult one for April!
Regardless, I love this. Colors are spot on, and the individual structures are fantastic. Love the red flag ornamentation things popping off the side of the building, and that vertical Zephyr sign is made excellently.
You can't use deco trims for art deco
that's illegal
I'm having a hard time reading the forms in the station behind all the palms - it feels like you should either stick with all round or all diagonal for the roof corners and facade wall, then echo whatever that is in the planters as well. The dark blue objects bulking out the stripes on the game stall and zephyr station roof also feel cluttery and unneeded.
The path contrast is sick. I love the shapes all over, this is absolutely on of the better kind of pop art / miami deco implementations I've seen. Nice detail with the extra bracing of the coaster supports on the roof. The checkerboarded pink/blue tile wall and the whole facade for that diner are so slick, just perfect use of the textures.
Love the coaster station and the facade of games on the left hand side, probably as close to that style as we'll ever see in rct. The one thing that's throwing me off in the screen just a little bit is the ferris wheel. The scale of the buildings is so huge that the coaster station is the same size as the wheel, and the games stalls in the middle are half the size.
It's definitely just me being far too nitpicky, as no one else has mentioned it, but I'd love to see an attempt at a bigger wheel.
This
Only thing I'm not digging is the all grey tables.
Yeah I would go with white or something else. It mixes too much with the grey path. Other than that it's great! Awesome station and the whole zone has a great vibe.
Loving all of this. Absolutely gorgeous architecture. Some of the best looking structures I've seen in the game. Love the curved overhang above the wooden track. Hope you'll leave off the columns. This area is coming together so fast. It's great to see.
A few suggestions:
- Tabletop colors might help give it a further pop of color.
- As we talked before, the games seem too tall, dwarfing the diner next door. I'd knock them down a couple notches.
I'm sadly not that big a fan of this as I wish I was. It feels kinda dead to me for some reason, but I think the addition of peeps will probably help so much with that. I think the big grey roof needs something extra to break it up.
14 Comments
Comment System Offline
Steve Offline
Ugly.
alex Offline
That station is so goddamn good. Colour-wise the whole thing is awesome too, tho I do feel like some of the browns are a bit too dark?
ottersalad Offline
Wow this is awesome. So funky and stylish.
In:Cities Offline
Man I kind of wish you would have waited to add the vertical supports for the upper level of the structure before posting haha. As well as peeps and path details. Guess you're trying to make the "Screen of the Month" poll a difficult one for April!
Regardless, I love this. Colors are spot on, and the individual structures are fantastic. Love the red flag ornamentation things popping off the side of the building, and that vertical Zephyr sign is made excellently.
theflowdiskord Offline
holy shit, using every deco trim trick in the book! Lush
G Force Offline
Only thing I'm not digging is the all grey tables.
][ntamin22 Offline
You can't use deco trims for art deco
that's illegal
I'm having a hard time reading the forms in the station behind all the palms - it feels like you should either stick with all round or all diagonal for the roof corners and facade wall, then echo whatever that is in the planters as well. The dark blue objects bulking out the stripes on the game stall and zephyr station roof also feel cluttery and unneeded.
The path contrast is sick. I love the shapes all over, this is absolutely on of the better kind of pop art / miami deco implementations I've seen. Nice detail with the extra bracing of the coaster supports on the roof. The checkerboarded pink/blue tile wall and the whole facade for that diner are so slick, just perfect use of the textures.
Cocoa Offline
those red art deco sort of banner-things on the side of the building are so incredible
this makes me want a burger from sonic
trav Offline
Love the coaster station and the facade of games on the left hand side, probably as close to that style as we'll ever see in rct. The one thing that's throwing me off in the screen just a little bit is the ferris wheel. The scale of the buildings is so huge that the coaster station is the same size as the wheel, and the games stalls in the middle are half the size.
It's definitely just me being far too nitpicky, as no one else has mentioned it, but I'd love to see an attempt at a bigger wheel.
FredD Online
Yeah I would go with white or something else. It mixes too much with the grey path. Other than that it's great! Awesome station and the whole zone has a great vibe.
CedarPoint6 Fan Offline
Loving all of this. Absolutely gorgeous architecture. Some of the best looking structures I've seen in the game. Love the curved overhang above the wooden track. Hope you'll leave off the columns. This area is coming together so fast. It's great to see.
A few suggestions:
- Tabletop colors might help give it a further pop of color.
- As we talked before, the games seem too tall, dwarfing the diner next door. I'd knock them down a couple notches.
mintliqueur Offline
Brilliant stuff! Not much to add.
csw Offline
Is it just me or does the ferris wheel look egg-shaped?
Jappy Offline
I'm sadly not that big a fan of this as I wish I was. It feels kinda dead to me for some reason, but I think the addition of peeps will probably help so much with that. I think the big grey roof needs something extra to break it up.