Subtle things like the ladders on the wooden coaster make a world of difference in my opinion.
Take note people.
EDIT: Looking back at that original entrance screen you posted, it certainly seems to have a very different visual style from what the last three have shown. Not sure I'm as big of a fan of it now as I was then. Perhaps you've changed it a bit in the past year, would probably prefer something a bit more organic considering the direction you've gone with this.
This is Liam work of the highest order. The foliage feels novel and new, giving off a really warm and rustic natural atmosphere without feeling overgrown or overdone. The successive wrapping of those three concentric turns is also amazing, and I can't wait to see it in the larger context of the layout. The only thing now that feels jarring is the transition between the bridge and the paving; the light paving and wood contrast a ton for me, and I wonder if there's a way to make that transition look a bit less jarring.
Great advertising on this project. I still have no idea what its about or how it will come together but I'm intrigued.
This is exactly what I want. Can also come back to bite me in the ass though. Although the around 80% scores are nicely keeping things at bay. I think it'll be my best full scale solo, but it's a deviation from what I've usually done and it may not be for everyone. We'll see.
Maybe it looks better in game, but the diagonal path at the top of the lift hill looks a like a huge vertical wall to me cos of where it is placed and coloring? Maybe I am falling for an optical illusion, but I think it is a combo of brown color/placement?
Loving the lift hill and surrounding sunflowers. Should be fun to see the rest of the park.
I think your interpretation of connectivity is quite interesting here, the symbolism of the bridge and river is perhaps a little overdone, but I do appreciate the dueling coasters and their presence in your work here.
Interesting how posting a screen without a description and a cryptic title is considered "great advertising"...I wouldn't call it advertising at all.
Advertising is not just what you show and tell, it's also what you don't show and tell. The point is to evoke curiosity, and to build anticipation by only revealing little bits. In the pre-stream era that's the kind of advertising I preferred from the people that I looked up to. Over time people started showing bigger and bigger screens, sometimes streaming the entire park construction. By the time the park got released, everyone would've seen it already. I'm doing my part in moving away from that.
Besides, I'm following an invisible muse and while I have somewhat of an idea of what the final park will be like, there is a lot still up in the air. That's one reason why my screen titles are as to the point descriptive as they get.
19 Comments
Comment System Offline
Scoop Fan Offline
This is Gorge-ous!!!
G Force Offline
Subtle things like the ladders on the wooden coaster make a world of difference in my opinion.
Take note people.
EDIT: Looking back at that original entrance screen you posted, it certainly seems to have a very different visual style from what the last three have shown. Not sure I'm as big of a fan of it now as I was then. Perhaps you've changed it a bit in the past year, would probably prefer something a bit more organic considering the direction you've gone with this.
Jappy Offline
Loving the foliage and wooden coaster here. Like G Force said, that ladder on the coaster is such a great detail. Looking forward to more.
robbie92 Fan Offline
This is Liam work of the highest order. The foliage feels novel and new, giving off a really warm and rustic natural atmosphere without feeling overgrown or overdone. The successive wrapping of those three concentric turns is also amazing, and I can't wait to see it in the larger context of the layout. The only thing now that feels jarring is the transition between the bridge and the paving; the light paving and wood contrast a ton for me, and I wonder if there's a way to make that transition look a bit less jarring.
roygbiv Offline
the flowers are nice, screen is too tiny to judge otherwise but i hate white path
WhosLeon Offline
Good stuff, really liking the look of that coaster!
Camcorder22 Offline
Great advertising on this project. I still have no idea what its about or how it will come together but I'm intrigued.
RaunchyRussell Fan Offline
I love where this park is going. I want more.
FredD Offline
That foliage is gorgeous. Getting huge Stampida vibes from the woodie, looks so cool.
nin Fan Offline
Really love this.
Julow Fan Offline
Liampie Offline
This is exactly what I want. Can also come back to bite me in the ass though. Although the around 80% scores are nicely keeping things at bay. I think it'll be my best full scale solo, but it's a deviation from what I've usually done and it may not be for everyone. We'll see.
Thanks for the comments, guys.
KaiBueno Offline
Loving the lift hill and surrounding sunflowers. Should be fun to see the rest of the park.
csw Offline
CoasterCreator9 Fan Offline
I think your interpretation of connectivity is quite interesting here, the symbolism of the bridge and river is perhaps a little overdone, but I do appreciate the dueling coasters and their presence in your work here.
(I'm excited for this park.)
Liampie Offline
Advertising is not just what you show and tell, it's also what you don't show and tell. The point is to evoke curiosity, and to build anticipation by only revealing little bits. In the pre-stream era that's the kind of advertising I preferred from the people that I looked up to. Over time people started showing bigger and bigger screens, sometimes streaming the entire park construction. By the time the park got released, everyone would've seen it already. I'm doing my part in moving away from that.
Besides, I'm following an invisible muse and while I have somewhat of an idea of what the final park will be like, there is a lot still up in the air. That's one reason why my screen titles are as to the point descriptive as they get.
I talk a lot today.
RWE Online
Those beautiful sun flowers are advertising enough for me. Great scene.
I'm quite interested to see how this will turn out. The screens i've seen from you yet could be from completely different projects.
hpg Fan Offline
I wasn’t sure how I felt about that sunflower object before but you’ve sold me on it.
MrTycoonCoaster Offline