Looks good! I like the garage area, has a nice realistic, busy feel to it. High potential overall, below I'm just brainstorming:
- The white walls along the track merge a bit too much with the road I think. For a second it looked like the red walls were sunken but glitching through the road. Perhaps try another texture which is brighter in this angle.
- Not sure about the greenish wall/fence object at the bottom of the backside of the stand. Good idea to vary it from the wooden planks, but I'd experiment with some other textures there. I'm also not sure that that bright stone path object is the optimal choice for that area, it looks a bit too fancy perhaps. Another idea is to spice up that space behind the stands a bit more - try to add benches, lamps, trashcans etc, or perhaps even use the space under the stands for a few restrooms and add a doorway?
- Maybe the small towers in the middle of the track could have some narrow path leading up to them? Using flat 1/4 roof pieces for example? And a gate to access it from the track?
- Change up the land textures a bit. Especially underneath the tires I'd expect a bit more grass/dirt or just dirt.
Scoop said something nice and didn't criticize me. Everyone take note. It's a glorious day.
Looks like it has about as many overtake opportunities as Monaco does.
They seem to be able to overtake decently enough.
Looks good! I like the garage area, has a nice realistic, busy feel to it. High potential overall, below I'm just brainstorming:
- The white walls along the track merge a bit too much with the road I think. For a second it looked like the red walls were sunken but glitching through the road. Perhaps try another texture which is brighter in this angle.
- Not sure about the greenish wall/fence object at the bottom of the backside of the stand. Good idea to vary it from the wooden planks, but I'd experiment with some other textures there. I'm also not sure that that bright stone path object is the optimal choice for that area, it looks a bit too fancy perhaps. Another idea is to spice up that space behind the stands a bit more - try to add benches, lamps, trashcans etc, or perhaps even use the space under the stands for a few restrooms and add a doorway?
- Maybe the small towers in the middle of the track could have some narrow path leading up to them? Using flat 1/4 roof pieces for example? And a gate to access it from the track?
- Change up the land textures a bit. Especially underneath the tires I'd expect a bit more grass/dirt or just dirt.
There's no walls behind the grandstands, so not sure what you're referring to there. That's literally just the ground. Having karted a lot in my life there are usually no gates in walls as it's a safety hazard; they're always low enough to climb over for access to areas of the track before and after races.
There's no walls behind the grandstands, so not sure what you're referring to there. That's literally just the ground. Having karted a lot in my life there are usually no gates in walls as it's a safety hazard; they're always low enough to climb over for access to areas of the track before and after races.
Ah... now I see it. It also makes me realize that that is always how they look in real life. In-game I would probably have seen it right away. Nvm that part of the advice. Though I still think you could perhaps add lamps or trashcans and explore some different path types.
12 Comments
Comment System Offline
Scoop Offline
this is pretty cool,
Mattk48 Offline
Looks like it has about as many overtake opportunities as Monaco does.
Splitvision Offline
Looks good! I like the garage area, has a nice realistic, busy feel to it. High potential overall, below I'm just brainstorming:
- The white walls along the track merge a bit too much with the road I think. For a second it looked like the red walls were sunken but glitching through the road. Perhaps try another texture which is brighter in this angle.
- Not sure about the greenish wall/fence object at the bottom of the backside of the stand. Good idea to vary it from the wooden planks, but I'd experiment with some other textures there. I'm also not sure that that bright stone path object is the optimal choice for that area, it looks a bit too fancy perhaps. Another idea is to spice up that space behind the stands a bit more - try to add benches, lamps, trashcans etc, or perhaps even use the space under the stands for a few restrooms and add a doorway?
- Maybe the small towers in the middle of the track could have some narrow path leading up to them? Using flat 1/4 roof pieces for example? And a gate to access it from the track?
- Change up the land textures a bit. Especially underneath the tires I'd expect a bit more grass/dirt or just dirt.
ottersalad Offline
Love me some go karts
CoasterCreator9 Offline
Mynock Offline
Scoop said something nice and didn't criticize me. Everyone take note. It's a glorious day.
They seem to be able to overtake decently enough.
There's no walls behind the grandstands, so not sure what you're referring to there. That's literally just the ground. Having karted a lot in my life there are usually no gates in walls as it's a safety hazard; they're always low enough to climb over for access to areas of the track before and after races.
Me too. I don't build them often enough.
Ty sir.
Splitvision Offline
Ah... now I see it. It also makes me realize that that is always how they look in real life. In-game I would probably have seen it right away. Nvm that part of the advice. Though I still think you could perhaps add lamps or trashcans and explore some different path types.
alex Offline
Cool screen. In particular I like the row of little garages and the patch of trees in the middle.
MrTycoonCoaster Offline
Mynock Offline
Thanks alex
Thank you sir
Xtreme97 Offline
The garages at the bottom is a cool detail. I like the foliage too.
Coasterbill Offline
Very nice