hmm, usually I'm not a fan of that much negative space, but I think it works here. Nice job. the only thing else I can say is maybe that the building on the left next to the water is a bit bare.
I'll try and play with that building a bit! Just built it quickly tonight and took the screenshot. The layout and landscaping have been built for over a month now.. just needed to finish this corner of the map!
I'm starting to hear some grass blade harmonies here. A shape exists! The trees and the grass are working wonders together.
Without altering the large grass patch in the middle or its lovely perimeter of trees, you might try experimenting with other terrain types in the thinner grassy areas such as the portion opposite the train tracks and the sliver next to the pond. It may bring the green out even more in both the grass itself and the coaster.
I would experiment with using some different land textures under the heavy foliage areas, would add a lot more depth and make it look cleaner. The negative space is great though, nice to see things like that.
Coaster colors might be a problem too but I'm not good at suggestions when it comes to that.
Rusty offers some great advice: land textures and colors of the coaster. I would do the dirty grass under the foliage and hell, maybe even dirt or sand under the coaster but the grass does work in a way. I think it would work even more if the coaster color popped a bit more. Black is always a good choice for these jungle themes but mess with it a little.
I think the composition is strong here (as said the use of open spaces is refreshing) but the individual elements could use some sprucing up. As an example, the building on the right is a mess. Different roof directions at the same height rarely looks good. This could be streamlined for a more polished feel, even if the area isn't meant to have that vibe.
The negative space is wonderful. However, the land’s elevation change seen behind the coaster’s loops shouldn’t have such a mechanical shape but should rather appear more organic. Usually you could conform somewhat elevation changes to the shape of the lower land (but on a smaller scale most of the time), though that doesn’t appear to be a viable option here. Perhaps have the land coming to a point for the rail road track, then bending back the other way and conforming to the foliage in a semi-circle like shape.
Thanks for the feedback guys! I made a few changes. The coaster colors and name were a referance to the Brazilian National soccer team.. so I figured yellow was the way to go? Heres some changes below:
haha i was gonna say to try mowing the grass. idk about yellow with green supports but coaster colors always take me years and i can never make my mind up
Great screen and nice improvements over the two screens. I like the pockets of open grass a lot. I agree with Timothy about making that straight line of elevation more organic.
"I'm starting to hear some grass blade harmonies here. A shape exists! The trees and the grass are working wonders together." "Without altering the large grass patch in the middle or its lovely perimeter of trees, you might try experimenting with other terrain types in the thinner grassy areas such as the portion opposite the train tracks and the sliver next to the pond. It may bring the green out even more in both the grass itself and the coaster."
16 Comments
Comment System Offline
Scoop Offline
hmm, usually I'm not a fan of that much negative space, but I think it works here. Nice job. the only thing else I can say is maybe that the building on the left next to the water is a bit bare.
ottersalad Offline
I'll try and play with that building a bit! Just built it quickly tonight and took the screenshot. The layout and landscaping have been built for over a month now.. just needed to finish this corner of the map!
CoasterCreator9 Offline
I think clear or mowed grass would help a lot with the negative space, personally. I'm not a fan of the overgrown look in that large an area.
Coaster looks good, but I think you could maybe continue those pylons along the underside of the waterfront pathway.
Pretty excited overall to see this park.
Mynock Offline
Great picture because it makes me want to see more. Looking good
Terry Inferno Offline
I'm starting to hear some grass blade harmonies here. A shape exists! The trees and the grass are working wonders together.
Without altering the large grass patch in the middle or its lovely perimeter of trees, you might try experimenting with other terrain types in the thinner grassy areas such as the portion opposite the train tracks and the sliver next to the pond. It may bring the green out even more in both the grass itself and the coaster.
G Force Offline
I would experiment with using some different land textures under the heavy foliage areas, would add a lot more depth and make it look cleaner. The negative space is great though, nice to see things like that.
Coaster colors might be a problem too but I'm not good at suggestions when it comes to that.
Steve Offline
Rusty offers some great advice: land textures and colors of the coaster. I would do the dirty grass under the foliage and hell, maybe even dirt or sand under the coaster but the grass does work in a way. I think it would work even more if the coaster color popped a bit more. Black is always a good choice for these jungle themes but mess with it a little.
I think the composition is strong here (as said the use of open spaces is refreshing) but the individual elements could use some sprucing up. As an example, the building on the right is a mess. Different roof directions at the same height rarely looks good. This could be streamlined for a more polished feel, even if the area isn't meant to have that vibe.
In:Cities Offline
Timothy Cross Offline
ottersalad Offline
Thanks for the feedback guys! I made a few changes. The coaster colors and name were a referance to the Brazilian National soccer team.. so I figured yellow was the way to go? Heres some changes below:
csw Offline
There you go. Now the coaster is like a canary, wandering its way over the field in a gust of wind.
CoasterCreator9 Offline
Much better. The additional land textures add a lot.
Cocoa Offline
haha i was gonna say to try mowing the grass. idk about yellow with green supports but coaster colors always take me years and i can never make my mind up
alex Offline
Great screen and nice improvements over the two screens. I like the pockets of open grass a lot. I agree with Timothy about making that straight line of elevation more organic.
AvanineCommuter Offline
MrTycoonCoaster Offline
"Without altering the large grass patch in the middle or its lovely perimeter of trees, you might try experimenting with other terrain types in the thinner grassy areas such as the portion opposite the train tracks and the sliver next to the pond. It may bring the green out even more in both the grass itself and the coaster."
Yes