Screenshot / Flash Back - EDK

9 Comments

  • Comment System%s's Photo
    comment below
  • Jappy%s's Photo

    I see I still gotta fix the glitching ot the restaurant roof...

  • RWE%s's Photo

    This is very good stuff, dude! It's a lot of path, but you somehow managed to make that work.

     

    Only suggestion that i have is that you could maybe try have parts of the flume lift visible. I think it is some lost potential for interaction to have it closed like that.

  • CoasterCreator9%s's Photo
    The amount of path is perfect, it’s the path features that make it great.

    I’m a little curious about the 5ft difference between the flume and the water. Adding more supports to it?
  • G Force%s's Photo

    This is pretty fantastic once again, just love the fall foliage and atmosphere you've created.

     

    Probably a few things you can clean up though, the walkways to the flume turntable can probably use a different wooden plank object to reduce glitching.  I also think the supports and tracking on the flume could maybe be cleaned up a bit too, don't like the wooden coaster supports there or how you can see the station track piece.

     

    Otherwise, love it.

  • Jappy%s's Photo

    Thank you for the suggestions! I will def consider them.

     

    @RWE: Glad you like it! I'll think about the lifthhill, but tbh I do kinda like it. Maybe I'll enclose a different one though, I do want to use this trick.

     

    @CC9: Thank you! Some people say I use too much, but I like those big plazas. And if you add little touches, the atmosphere is just there itself.

     

    What do you mean about the flume? I've been looking at real life ones, like the actual Flash Back in Walibi Belgum, and the now closed 'The Flume' in Alton Towers, and both are higher than the water surface. The station on The Flume ws also direct inspiration for this one.

     

    @G Force: coming from you, I consider this a big compliment. I know the supports might be a bit random, but I like them and instead of just getting rid of the wooden ones, I wanna make them work.

     

    About that little station piece, it does bother me as well, but try as I might I can't work out how to get rid of it. If I make it invisible, and add another log flume piece, it just merges and the whole thing becomes unusable. And if I turn it the opposite way, the water seems to be flowing the wrong direction..

  • FredD%s's Photo


    About that little station piece, it does bother me as well, but try as I might I can't work out how to get rid of it. If I make it invisible, and add another log flume piece, it just merges and the whole thing becomes unusable. 

     

     

    Even with tile inspector? There must be a way to make that station pieces invisible!

     

     

    Lovely screen, you keep improving yourself. I see you learned from your H2H captain how to make big paths full of life and interesting ;)  But Japster, PLEASE, do something about those wooden supports at the log flume.

     

    They bother me so much, it doesn't make sense you use that kind of supports for that one part, and another type of supports for the other part. You don't need the wooden track underlay there. It just comes across as unfinished and lazy. Sorry for the harsh words.

  • Faas%s's Photo
    Copy a track piece with tile inspector in the opposite direction. That should work.
  • barnNID%s's Photo

    This is really cool, I'm very very excited to see this in game when its finally released!

  • RCThibo%s's Photo

    I love this park so much, it's so atmospheric! The fall trees and warm colors are so cozy, and I don't know why no one has ever attempted to give a park a Halloween makeover before, this could fit right in with Walibi Fright Nights or Heksendoorn. Also, is that a scare zone in the top right?

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