hmm.. not sure about the umbrella object choice. Maybe break up the tarmac a bit too with different path texture? The buildings definitely look cool and realistic.
the seating needs to be broken up with some irregularities instead of being perfect square grids, even just leaving a few of the tables without umbrellas
This feels so much like LL work that it's uncanny. I'm not sure about the space umbrellas either as they feel excessive. Although if they weren't clumped together, maybe they would work better.
A clever use for the dirt paths; I'm not sure if I've seen them used before in a planter box. I can see that being a popular NCSO technique in the future.
Due to the elevated corners (especially the ones protruding through the Roman walls), the ash path is rather jarring on the roofs. Black base blocks will get the same point across without creating a three-dimensional grid as a byproduct or smudging those soft, sandy walls. Alternatively, you could still use ash path with no connected edges (and raised above the surface), which would be a woodier texture, but the awkward corners would be gone.
I do like what you're doing with monorails, and I hope you continue to use them creatively!
Wow, thanks for all the comments and feedback. I honestly wasn't expecting much.
I agree that the space umbrellas were not the best choice. I originally chose them because it was hard choosing an object to represent a table and umbrella. Tney have been replaced with a new object, and I think it looks much better and also adds more color. I also removed some seating so it's no longer in a rectangular pattern.
I've also fswitched the roof to a different path texture to achieve the same effect without the 3-D corners. I also extended the area behind the monorail arch (which actually only works from this angle due to the way the game draws the sprites). Overall, I'm fairly pleased with how the area turned out.
8 Comments
Comment System Offline
ottersalad Offline
hmm.. not sure about the umbrella object choice. Maybe break up the tarmac a bit too with different path texture? The buildings definitely look cool and realistic.
Lilith Offline
the seating needs to be broken up with some irregularities instead of being perfect square grids, even just leaving a few of the tables without umbrellas
Hex Offline
I approve of the use of objects that may be considered unorthodox together. I'm not sure about the final execution, but I like where your head is at.
Xtreme97 Offline
Cool object use for the seats. Don't love the choice of roof however, seems a bit unneccesary.
Jaguar Offline
This feels so much like LL work that it's uncanny. I'm not sure about the space umbrellas either as they feel excessive. Although if they weren't clumped together, maybe they would work better.
I like the dirt paths under the trees.
csw Offline
Too much peach color, and while the space umbrellas are creative, they don't work.
Terry Inferno Offline
A clever use for the dirt paths; I'm not sure if I've seen them used before in a planter box. I can see that being a popular NCSO technique in the future.
Due to the elevated corners (especially the ones protruding through the Roman walls), the ash path is rather jarring on the roofs. Black base blocks will get the same point across without creating a three-dimensional grid as a byproduct or smudging those soft, sandy walls. Alternatively, you could still use ash path with no connected edges (and raised above the surface), which would be a woodier texture, but the awkward corners would be gone.
I do like what you're doing with monorails, and I hope you continue to use them creatively!
Eye4themeparks Offline
Wow, thanks for all the comments and feedback. I honestly wasn't expecting much.
I agree that the space umbrellas were not the best choice. I originally chose them because it was hard choosing an object to represent a table and umbrella. Tney have been replaced with a new object, and I think it looks much better and also adds more color. I also removed some seating so it's no longer in a rectangular pattern.
I've also fswitched the roof to a different path texture to achieve the same effect without the 3-D corners. I also extended the area behind the monorail arch (which actually only works from this angle due to the way the game draws the sprites). Overall, I'm fairly pleased with how the area turned out.