The supports could probably use a bit more detail.
But overall it's a nice element and the landscape works well with it, heavily inspired by Apollo's in guessing?
The supports could probably use a bit more detail.
But overall it's a nice element and the landscape works well with it, heavily inspired by Apollo's in guessing?
I agree, just replace the support pieces with ones with screws.
Like a good painting that harmonizes and draws attention from the most important areas to the lesser, I believe this archives that as my eye immediately focuses on the pretzel as a focal point and I’m guided to the rest of the coaster captured in the screen, and the land and vegetation serving as a background. Unfortunately, I think the screen is weak compared to what you’re actually capable of. The concept is inferior to your true abilities... it’s just a well colored coaster popping out from imo poorly placed trees. The supports, I agree, could use more detail as well. And also, the interest for me just isn’t there. Like 99% of recent work on this site, it seems copy and paste with no imagination or compelling, original ideas. I just really wish peeps would put more originality with mind and heart into their creations. I’m blown away by those whom develop a recreation from the minds eye, rather than a google image. And when will people begin to think outside the box when it comes to rides? We’re not limited by budget. We’re in our own fantasy sandbox. Shouldn’t we utilize these advantages? Whatever the case, enjoy the game your way. However, I see little intrigue or fun in this. You’re so much better. Can’t we all dismantle the boredom of cemented rules and write our own books? Disney is limited by budget and time. Us, not so much so. Perhaps we should think bigger than Disney ever could... since we’re indeed given that allowance. Clones are forgotten and invisible to history.
Like a good painting that harmonizes and draws attention from the most important areas to the lesser, I believe this archives that as my eye immediately focuses on the pretzel as a focal point and I’m guided to the rest of the coaster captured in the screen, and the land and vegetation serving as a background. Unfortunately, I think the screen is weak compared to what you’re actually capable of. The concept is inferior to your true abilities... it’s just a well colored coaster popping out from imo poorly placed trees. The supports, I agree, could use more detail as well. And also, the interest for me just isn’t there. Like 99% of recent work on this site, it seems copy and paste with no imagination or compelling, original ideas. I just really wish peeps would put more originality with mind and heart into their creations. I’m blown away by those whom develop a recreation from the minds eye, rather than a google image. And when will people begin to think outside the box when it comes to rides? We’re not limited by budget. We’re in our own fantasy sandbox. Shouldn’t we utilize these advantages? Whatever the case, enjoy the game your way. However, I see little intrigue or fun in this. You’re so much better. Can’t we all dismantle the boredom of cemented rules and write our own books? Disney is limited by budget and time. Us, not so much so. Perhaps we should think bigger than Disney ever could... since we’re indeed given that allowance. Clones are forgotten and invisible to history.
Scoop, does Disney have the budget to build a park literally in space? under the ocean? On Mars? In the sky? You completely missed the point. ;-)
Now, to whoever it may concern, with all due respect, and you can read this in a gentle tone, Im not here to prove anything or compete. Take me or leave me guys, this is me 6+ years sober and Im fine being naturally odd or whatever your opinion. I really cant stand my old posting habits and I simply hope to provide a finished spaceport omega out of both gratitude and remorse towards NE, even if its thankless. I honestly dont mind at all if theres not a single bit of praise or attention given to me. I just have a set goal of finishing the park. Thats it. And I hope it can be an enjoyable project for everyone. Sorry to hijack your thread, Liampie. Lets get back on topic.
Thanks for the comments, everyone. Can't deny the Apollo influence; you guessed correctly, G.
There seem to be two points of critcism, I'll address them both.
1. The concept
Don't care about the recreationalism, [...]
[...]Unfortunately, I think the screen is weak compared to what you’re actually capable of. The concept is inferior to your true abilities... it’s just a well colored coaster popping out from imo poorly placed trees.[...] And also, the interest for me just isn’t there. Like 99% of recent work on this site, it seems copy and paste with no imagination or compelling, original ideas. I just really wish peeps would put more originality with mind and heart into their creations. I’m blown away by those whom develop a recreation from the minds eye, rather than a google image. And when will people begin to think outside the box when it comes to rides? We’re not limited by budget. We’re in our own fantasy sandbox. Shouldn’t we utilize these advantages? Whatever the case, enjoy the game your way. However, I see little intrigue or fun in this. You’re so much better. Can’t we all dismantle the boredom of cemented rules and write our own books? Disney is limited by budget and time. Us, not so much so. Perhaps we should think bigger than Disney ever could... since we’re indeed given that allowance. Clones are forgotten and invisible to history.
Interesting post Tim. I agree with most of what you said, I too find it disappointing that many people constrain their parks by doing only what has been done before, and not doing what could be done. I also think that people should follow their muse. My muse has led me all over the world, into space, into the future and the past, into books and movies, fiction and non-fiction, abstract dimensions, and my own psyche. In this case, the muse is leading me to something that fits the realism frame well, and that includes some places I visited that I have a connection with. In the end, that's why I keep playing the game. Without affinity there is no motivation and no park at all. I follow the muse and that's why I'm still here.
Don't mistake realism for being not original, though. I admit that's a paradoxal thing to claim when this screen is a semi-recreated coaster with a parking lot background, but I assure you I do have a vision for this park that's getting stronger and stronger every time I work on the park, and it's a very creatively challenging process for me. It's not Busch Gardens, it's not Disney, it's not Cedar Fair, it'll be a unique type of park that allows for all kinds of rule breaking. This park will definitely be a case of what could be. Rules and guidelines will be broken. The lack of flanges will not be the most controversial thing...
2. The supports
Yeah, there are no flanges. There are two reasons for this. One is that I don't care that much. Although this park falls under the realism category, support flanges are too small a detail for the 'grain size' I have in mind for this park. It's not relevant for my vision and I better focus on the things that do contribute to realising my vision. Another reason is that I'm trying to use as few objects as possible. I've been very economical so far, so small chance I have two small scenery spots left at the end. I'm not opposed to adding flanges. If not realism, they add texture which serves a purpose in any park. We'll see!
20 Comments
Comment System Offline
G Force Offline
But overall it's a nice element and the landscape works well with it, heavily inspired by Apollo's in guessing?
In:Cities Offline
nice pretzel, good job dad
chemist Offline
besides the nice coaster and colors, that path looks interesting in the back.
Lilith Offline
Scoop Offline
Is that you Apollos Chariot?
dr dirt Offline
posix Offline
Don't care about the recreationalism, but nobody can use that white path object the same as you.
roygbiv Offline
nicman Offline
I agree, just replace the support pieces with ones with screws.
KaiBueno Offline
Love the Apollo's Chariot-like colors and helix.
MrTycoonCoaster Offline
The yellow with purple contrasts well, it is cool
Timothy Cross Offline
Jappy Offline
Nice
saxman1089 Offline
I bet you're fun at parties.
Scoop Offline
Disney is limited by budget? lol
Timothy Cross Offline
Scoop, does Disney have the budget to build a park literally in space? under the ocean? On Mars? In the sky? You completely missed the point. ;-)
Now, to whoever it may concern, with all due respect, and you can read this in a gentle tone, Im not here to prove anything or compete. Take me or leave me guys, this is me 6+ years sober and Im fine being naturally odd or whatever your opinion. I really cant stand my old posting habits and I simply hope to provide a finished spaceport omega out of both gratitude and remorse towards NE, even if its thankless. I honestly dont mind at all if theres not a single bit of praise or attention given to me. I just have a set goal of finishing the park. Thats it. And I hope it can be an enjoyable project for everyone. Sorry to hijack your thread, Liampie. Lets get back on topic.
Liampie Offline
Your reply is the most interesting one to me, Tim. Will respond in depth tomorrow, but just wanted to let you know that I appreciate it.
Cocoa Offline
Liampie Offline
Thanks for the comments, everyone. Can't deny the Apollo influence; you guessed correctly, G.
There seem to be two points of critcism, I'll address them both.
1. The concept
Interesting post Tim. I agree with most of what you said, I too find it disappointing that many people constrain their parks by doing only what has been done before, and not doing what could be done. I also think that people should follow their muse. My muse has led me all over the world, into space, into the future and the past, into books and movies, fiction and non-fiction, abstract dimensions, and my own psyche. In this case, the muse is leading me to something that fits the realism frame well, and that includes some places I visited that I have a connection with. In the end, that's why I keep playing the game. Without affinity there is no motivation and no park at all. I follow the muse and that's why I'm still here.
Don't mistake realism for being not original, though. I admit that's a paradoxal thing to claim when this screen is a semi-recreated coaster with a parking lot background, but I assure you I do have a vision for this park that's getting stronger and stronger every time I work on the park, and it's a very creatively challenging process for me. It's not Busch Gardens, it's not Disney, it's not Cedar Fair, it'll be a unique type of park that allows for all kinds of rule breaking. This park will definitely be a case of what could be. Rules and guidelines will be broken. The lack of flanges will not be the most controversial thing...
2. The supports
Yeah, there are no flanges. There are two reasons for this. One is that I don't care that much. Although this park falls under the realism category, support flanges are too small a detail for the 'grain size' I have in mind for this park. It's not relevant for my vision and I better focus on the things that do contribute to realising my vision. Another reason is that I'm trying to use as few objects as possible. I've been very economical so far, so small chance I have two small scenery spots left at the end. I'm not opposed to adding flanges. If not realism, they add texture which serves a purpose in any park. We'll see!