Screenshot / Tivoli Graense - Kestrel, a B&M Wing
- 01-May 19
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- Comments 6
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Description
Shying juuuust a tad away from complete NCSO. Kestrel, a flying bird of prey has just landed and taken your sibling! Now you must rise to the top and defeat the Kestrel before it is too late! Are you going to BRAVE the Kestrel?
Kestrel, built in 2017 is the sixth intense roller coaster to be added to Tivoli Graense, but it remains only the fourth intense coaster still standing in the park, as fellow rides like Raider (CCI 1993) is being renovated, and our Schwarzkopf flywheel launch coaster (Schwarzkopf 1978) have left the scene since 2013 onward.
What will be the newest intensity seeking, enthusiast dwelling ride that Tivoli Graense will add? See you soon!
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It's rough around the edges of Kestrel in the screenshot, but that will all be filled in soon. What do you all think? - Full-Size
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6 Comments
Comment System Offline
ottersalad Offline
The final brakerun looks a bit goofy.. other than that I like the archy here. Is the train type the CSO bit?
csw Offline
Colors seem off to me. There are a lot of bright tones without many darks to balance it out. And flowers the same color as the coaster is something I don't think works well.
shnupz Offline
Honestly I think the way you use colour in general is worth bringing up here blazing. Your colours clash all the time, you seem to mix too many dark tones together and vice versa without much complimentary colours or contrast
][ntamin22 Offline
The white looks great to me. Doesn't say alpine to me but it's a nice structure and I like the way it interfaces with the main path and the water.
Luketh Offline
Like ][, I like the structure, and the bright white is alright.
Consider picking one or the other w/ the roof textures on the lower left, but I like the mix of wood & tile (plus brick walls) on the right side of the building.
Final thought on the building, perhaps you could expand the white structure out over the blue queue awning, rather than having an overhang where those orange wooden posts are. Castle-like structures can always be larger.
Aside from that, I'm not sure how the transfer track would work.
I look forward to seeing the completed park!
BlazingEmpireHD Offline
I'm also probably going to redo the brake run a bit more. It feels a bit clunky at the moment. And no worries on the transfer track - I'll make it work. Haha.
The only CSO bits are ride objects. No actual custom scenery will be in this, but I'm guessing coasters and flat rides would count as cso.