I'd consider adding orange walls above the huts parallel to the track to hide them a little bit. You can't really do much about the lower 2 tiles without hacking but you can hide the upper few tiles of the huts.
the end of the ride before the brakes look a bit awkward. the rest looks good though, you might want to start making entrances invisible so that you don't get that awkward building in your station. but other than that it's good, also i really like the underwater foliage
8 Comments
Comment System Offline
Coasterbill Offline
I like it.
I'd consider adding orange walls above the huts parallel to the track to hide them a little bit. You can't really do much about the lower 2 tiles without hacking but you can hide the upper few tiles of the huts.
Also, don't forget to add a transfer track.
Lotte Offline
the end of the ride before the brakes look a bit awkward. the rest looks good though, you might want to start making entrances invisible so that you don't get that awkward building in your station. but other than that it's good, also i really like the underwater foliage
Poke Offline
The layout is definitely a bit awkward, however you're improving drastically!
inthemanual Offline
Why is there a parking lot there if no access road for it?
csw Offline
ida Offline
I don't call it a parking lot, i call it concrete with some random lines. I think it looks nice.
csw Offline
Faas Offline
You can do whatever you want obviously, but if you are going to ignore what everyone says and just do it anyway, don't ask us for our opinion.