Great to see more work from you dude. The framing is all pretty good but the structures are just a little bland, even for Dirty American Realism^tm. I'm assuming the planters are unfinished?
Man! I'm getting more and more excited about this park's release. Fun fact: Hersheypark was my home park between 1999 and 2009, with a recent visit in October 2017. In a sense, this park means so much to not only me, but anyone whom has visited the park. Keep up the good work!
The scale seems too large by about 1.5 times, but I'm glad to see you're still working on this! Shouldn't there be some land elevation around this area?
I think you can probably add just a bit more detail to everything here, even if its not a massive overhaul, some additional layers would really help. If you're worrying about the object limit, I think you're going a bit to far in terms of conserving objects. The bone of everything do look good, really looking forward to more progress on this.
Thanks for all the feedback. Yes, I would say details on the planters/extra layers in the buildings are probably fair criticisms. This is roughly the quality of work across the whole park at this point, with some areas digging more into those details, just in an unfinished state.
There are elevation changes for sure, I think I just keep framing areas that don't show it too much as of yet.
Liampie, what scale do you think is off? Path too wide? Buildings too small? The park ends up with a lot of "stretch" points just due to all the weird angles that have to translate into RCT. Consistency but being able to fill in the stretched areas has been a challenge for sure.
Liampie, what scale do you think is off? Path too wide? Buildings too small? The park ends up with a lot of "stretch" points just due to all the weird angles that have to translate into RCT. Consistency but being able to fill in the stretched areas has been a challenge for sure.
Everything seems about 1,5 too large. Buildings, rides, paths, everything. As a result this area has lost the cozy feeling the real area has. I know what you mean with the stretched out feeling. Playing with the scale to make stretched out areas or cramped areas look better is an interesting strategy. Not saying that's what you're doing here, but maybe it's a new solution to this problem that's so common for recreations.
Great to see more work from you dude. The framing is all pretty good but the structures are just a little bland, even for Dirty American Realism^tm. I'm assuming the planters are unfinished?
Looks really nice, Fix that vomit in the right!
Man! I'm getting more and more excited about this park's release. Fun fact: Hersheypark was my home park between 1999 and 2009, with a recent visit in October 2017. In a sense, this park means so much to not only me, but anyone whom has visited the park. Keep up the good work!
I think you can probably add just a bit more detail to everything here, even if its not a massive overhaul, some additional layers would really help. If you're worrying about the object limit, I think you're going a bit to far in terms of conserving objects. The bone of everything do look good, really looking forward to more progress on this.
Overall its very good looking, espically the coasters are nice
Sometimes the buildings seems to be a little bit blocky, but i like the color chooses.
Thanks for all the feedback. Yes, I would say details on the planters/extra layers in the buildings are probably fair criticisms. This is roughly the quality of work across the whole park at this point, with some areas digging more into those details, just in an unfinished state.
There are elevation changes for sure, I think I just keep framing areas that don't show it too much as of yet.
Liampie, what scale do you think is off? Path too wide? Buildings too small? The park ends up with a lot of "stretch" points just due to all the weird angles that have to translate into RCT. Consistency but being able to fill in the stretched areas has been a challenge for sure.
I think Sky View has a cable fray. lol
Everything seems about 1,5 too large. Buildings, rides, paths, everything. As a result this area has lost the cozy feeling the real area has. I know what you mean with the stretched out feeling. Playing with the scale to make stretched out areas or cramped areas look better is an interesting strategy. Not saying that's what you're doing here, but maybe it's a new solution to this problem that's so common for recreations.
For me the area lacks detail. Could use some more planters, lights, benches, sings... to liven the place up.