Screenshot / New trees

27 Comments

  • Comment System%s's Photo
    comment below
  • Arjan v l%s's Photo

    They are colorable, except the White Poplar and the Magnolia.

  • Faas%s's Photo

    Most of them are really cool! 
    The white one on the right is horrible though.

    Also the screen as a whole reminds me of Flevoland. 

  • geewhzz%s's Photo
    looks nice. i agree with faas the white one is kinda bad
  • Liampie%s's Photo

    Attached Image: newtrees.PNG

  • Arjan v l%s's Photo

    Hahahaha lol!!....

     

    Thanks for taking the effort.

    But seriously 10 out of 10 for that 'ugly looking' European larch tree?! That's one of those trees i'm having doubts about.

    The White Poplar will be burnt...sort of speaking.

    The silverbirch you think is awful, is the original one from the game.

    I've only made some extra branches in the tree, to make a bit more realistic. And the smaller version is just... ah well... shrunk.

     

    Thanks Liam. :)

  • That Guy%s's Photo

    My favorites are the two on the top left, but I could definitely see myself using 13 of those.

  • Arjan v l%s's Photo

    I hope you will That Guy.

    That would make me feel honored.

     

    Thanks guys!

  • Xeccah%s's Photo

    But liam, we don't want flocked trees...

  • Louis!%s's Photo

    I think i'd only use about 5 possibly 6 of these. I don't think some of them fit in graphically with the game.

  • ][ntamin22%s's Photo
    Very commendable efforts. I am all for this kind of additional content.
  • Arjan v l%s's Photo

    What the flock are you talking about Shotguns? :p

     

    @ Louis : You would be surprised how well they fit  into the game, well that's what i'm thinking of course.

    You'll see it in my design.

     

    @ ][ntamin : Thanks, more trees and other stuff is coming!

  • ida%s's Photo

    I hate all of them except for the variations on the Magnolia tree and the ones with the white branches. They are very usable and more RCT2-ish. The rest of them aren't at all, they look like trees, sure, but they all have their leaves in the same roundy shape, and the trunks just look awful and weird.

  • Chocotopian%s's Photo

    I like these and can see most (if not all) of them fitting in nicely to various surroundings.  Are they a mixture of full and quarter tile objects?

  • Highball%s's Photo
    Hell yes. Now I can finally stop using my piss poor oak tree everywhere.
  • Arjan v l%s's Photo

    @ Wouter : Well... i'll release the one with the white branches (White Poplar) for you then.

    And yes... you can find similarities in the leaves, just imagine how much time it takes to make everything so individual...

     

    @ Chocotopian : They are mainly quite big.

     

    The top left trees are 3 individual pieces (trunk 1x1, mid section 3x3, top section 3x3), some others are 2 pieces (trunk 1x1, top section 3x3) and some are one piece (2x2 tile), or one tile.

    There's only one quarter tile tree in there.

     

    @ Highball : All for you man!

     

    Thanks guys.

  • Highball%s's Photo
    Aw man, they're individual pieces? That won't help me with the damned object limit. I'll make it work somehow.
  • Arjan v l%s's Photo

    I had too, otherwise it didn't fit into object editor.

    More trees will be developed, also 2x2 trees that are just one tree.

    They are also large scenery items.

    Those slots never get full in my case.

  • Liampie%s's Photo

    2x2 trees often fit on a 2x1 surface. That saves two object slots.

  • Arjan v l%s's Photo

    What do you mean?

     

    It's still one object.

     

    Or are you talking about map data space?

     

    I'll give it a shot though, trying to fit a 2x2 tree in a 1x2 space.

     

    This is the result... glitchy business...

     

    Attached Image: 2x1 tree.PNG

     

    So... no can do.

     

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