Screenshot / VA: Explosão
- 29-October 18
- The Vermillion Resort
- 21 of 36
- Views 1,267
- Fans 1
- Comments 8
-
Description
On opening in 1999, Vermillion Adventures' signature suspended catapult coaster "Explosão" saw the mountain in the center of the park permanently re-sculpted into an artificial eruption zone. The two-stage launch carries the train in a rising, sweeping curve over simulated lava floes before punching into the heart of the eruption crater and pulling up into a unique rollout inversion.
The initial teething problems experienced by the earlier-opening "Volcano" at Kings Dominion led Vermillion's operations and engineering teams to cut train length from 5 cars to 4. One of the extra ride vehicles was quickly adopted for a display over the queue entry and remains there today. - Full-Size
- 1 fan Fans of this screenshot
- Tags
8 Comments
Comment System Offline
Xeccah Offline
it feels like i'm looking into the mind of a mad arthropod scientist who is just on a different plane of consciousness that mere mortals such as myself cannot comprehend what exactly is the hell that you are building
Liampie Offline
This is awesome! Somehow we rarely see coasters of this type. You pulled it off well!
I would try to make the track look more like Intamin track. Stacking wild mouse track on top (with silver rails) (on unbanked track) could maybe make it look more like box track.
Ling Offline
The suspended coaster looks awesome, but the landscaping looks... unfinished? The mine train looks very out of place in this scene too. Hard to tell if you intended for it to be a ride or are using it for trackitecture outlining or something.
G Force Offline
I love it but yeah, feels like it needs a little more cleanup.
posix Offline
Love the saucer ride. Great idea, and beautiful queue.
The rest is messy, as others have said.
dr dirt Offline
I love this, the landscaping could use a little smoothing, but yeah, really cool.
MrTycoonCoaster Offline
I liked screen
csw Offline
I agree that it could use some more polish, but I guess if you spend too much time on details you'll never finish this project.