Screenshot / Star Tower & Rattler Queue

19 Comments

  • Comment System%s's Photo
    comment below
  • Austin55%s's Photo
    So G force it hurts
  • Liampie%s's Photo
    I like the colours on that building a lot. The rest of the screen is pleasant, but a bit standard. Have you considered building a park like this in a more hilly landscape or on a slope? I feel like that could be a nice natural (no pun intended) next step.
  • Jappy%s's Photo

    So G force it hurts

     

    It's instantly recognisable, I agree. Even though it feels like I've seen it a million times, it still looks like a place I can imagine myself walking. That's always a good quality in RCT.

     

    I like Liam's idea. Try a more challenging terrain with your next project. 

  • Steve%s's Photo
    Everything is exceptional, but that coaster station is exceptionally boring.
  • MrTycoonCoaster%s's Photo
    I liked the details in the trees and the light pole was good
    liked paths and fences
  • ottersalad%s's Photo
    The queue reminds me of Gemini. Now just add the Snoopy bounce house across from it
  • WhosLeon%s's Photo

    Great stuff. Love all the greenery and the calm vibe this has

  • Sulakke%s's Photo

    No complaints, man. Looks great.

  • Xtreme97%s's Photo
    Lovely atmosphere, feels very relaxed.
  • posix%s's Photo

    I'm glad to see a screen from you that isn't overtreed. You still need less, but this is much better, and there's now actually a macro as a result. Some more land tool love and less stiffness overall would do your style well.

  • Poke%s's Photo

    The care you put into your flower and planter work still continues to be amazing.

  • FredD%s's Photo

    I really like it, you really have a strong feeling in creating atmosphere. Just as Liam I dig the red/peach colors of that building there.

  • Xeccah%s's Photo

    I'm gonna bump this.

     

    It's amazing how spatially complex the composition of this screen is, yet there isn't really much that feels forced. However, there's always something about your parks now that feels like they were almost algorithm made. Looking at the way everything is spaced, there's not really any flaws in it, but it doesn't feel like a human hand touched it. Probably because there isn't any flaws tbh.

    It sits in this uncanny valley between wanting to capture real emotion that real theme parks seem to evoke and being a wholly rct creation. Look at any aerial of any park and there's this sense of identity that it shows. it's what your work lacks compared to something like RRP or geewhzz or cp6.
  • Xeccah%s's Photo

    Also this screen averaging a 69% is pretty insane for clearly 80%+ work.

  • MonkeyPaws%s's Photo


    Also this screen averaging a 69% is pretty insane for clearly 80%+ work.

     

    I agree... 

  • Austin55%s's Photo
    I've always thought of G's work as digital scale models.
  • robbie92%s's Photo

    God, I will never stop envying your landscaping/planter ability. It's such a subtle component of less-assuming realistic parks like this, and no one hits upon the real feel of it better.

  • pierrot%s's Photo

    I agree what shotguns said tbh. Sometimes I felt like your work was generated by computer, very systematic I mean. It seems every single grid has a right purpose. good colors and well curated objects too. It's super perfect, but somehow it scares me at the same time.

    I'm not saying you have to break your own style but just curious what you could do with unplanned and impulsive parkmaking. I bet you will make a great result. You have an amazing skill.

  • Coasterbill%s's Photo

    Very nice

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