It's great rct, beautiful, and very close to being right architecturally. The only reason I'm saying it's "not" right, is that Haussmann's Paris actually used a specific system for floor heights and floor decoration throughout the different levels of the buildings. As in, there's an exact Paris archy type that your facades should be aiming to copy in height/decoration levels, if you want the real Haussmann Paris (that seems to be what you're going for).
Notice the 1.5 level ground floor with a bigger main level. Then the all connected balcony for the next floor, individual balconies for the next 2 floors, and again an all connected one for the top floor below the roof. The roof has small chambers for hausemaids etc.
Really love the general atmosphere and feel of this, but I do feel like the scale is a bit off, perhaps Fisch's comments speak best to that. Because each level is roughly if not the exact same height, it feels a bit top heavy. I love this look, but often associate it a bit more with fantasy-type or semi-realism building. Applying at least somewhat Haussmann's 'rules' might help scale this a bit, but I wouldn't say that is necessary, just an idea. Primarily, the direction of the park should help dictate how you move forward, if you even intend to move forward, since it's a H2H outtake.
BUT, all that is nit-picky. It's fantastic work overall, and I love the palette.
Beautiful. Love that lamp object in use, and the archy is no doubt technically masterful. I personally like the half-done building on the left more than the one on the right as far as design goes; very texturally rich.
Looks too much modelled after something and thus lacks creativity and depth.
I really dislike this notion that “recreationalism has no creativity.” The creativity in recreationalism is much more subtle, but still there, mainly in object choice, layering, and color choice, to balance how it looks in RCT with how it looks in reality. It’s really more difficult and creative than you make it out to be, and I think you should try it before you knock it so much.
Leon, great stuff here. I think Fisch has some points architecturally, but as-is I love it. Keep it up.
7 Comments
Comment System Offline
Fisch Offline
It's great rct, beautiful, and very close to being right architecturally. The only reason I'm saying it's "not" right, is that Haussmann's Paris actually used a specific system for floor heights and floor decoration throughout the different levels of the buildings. As in, there's an exact Paris archy type that your facades should be aiming to copy in height/decoration levels, if you want the real Haussmann Paris (that seems to be what you're going for).
Notice the 1.5 level ground floor with a bigger main level. Then the all connected balcony for the next floor, individual balconies for the next 2 floors, and again an all connected one for the top floor below the roof. The roof has small chambers for hausemaids etc.
That's the Haussmann facade design.
FK+Coastermind Offline
Really love the general atmosphere and feel of this, but I do feel like the scale is a bit off, perhaps Fisch's comments speak best to that. Because each level is roughly if not the exact same height, it feels a bit top heavy. I love this look, but often associate it a bit more with fantasy-type or semi-realism building. Applying at least somewhat Haussmann's 'rules' might help scale this a bit, but I wouldn't say that is necessary, just an idea. Primarily, the direction of the park should help dictate how you move forward, if you even intend to move forward, since it's a H2H outtake.
BUT, all that is nit-picky. It's fantastic work overall, and I love the palette.
posix Online
Looks too much modelled after something and thus lacks creativity and depth. Execution-wise it's impressive.
MrTycoonCoaster Fan Offline
Ziscor Fan Offline
Beautiful. Love that lamp object in use, and the archy is no doubt technically masterful. I personally like the half-done building on the left more than the one on the right as far as design goes; very texturally rich.
FredD Fan Offline
Really beautiful, don't let it go to waste Also really interesting post from Fisch.
saxman1089 Offline
I really dislike this notion that “recreationalism has no creativity.” The creativity in recreationalism is much more subtle, but still there, mainly in object choice, layering, and color choice, to balance how it looks in RCT with how it looks in reality. It’s really more difficult and creative than you make it out to be, and I think you should try it before you knock it so much.
Leon, great stuff here. I think Fisch has some points architecturally, but as-is I love it. Keep it up.