Screenshot / anime in the home and/or workplace

21 Comments

  • Comment System%s's Photo
    comment below
  • Xeccah%s's Photo

    Happy Canada Day! :SA:

  • In:Cities%s's Photo
    I enjoy your vignette style of parkmaking. Hope you'll get spotlight someday.
  • roygbiv%s's Photo
    Is it finished?
  • saxman1089%s's Photo

    I know from Discord you were almost at the object limit... why not kill the parking lots and cars? They don't add much to the map imo.

     

    Everything else looks good from 30000 ft.

  • G Force%s's Photo
    I agree the parking lot area doesn't add much, maybe just cut it off at the turn around and guest drop off area?

    It also usually bugs me when the map has like one or two 90° corner but all the others are freeform like this. If you're going to crop it on some sides why not do it on all of them?

    Still looks amazing though, looking forward to checking this out and seeing all the changes you've been making.
  • MrTycoonCoaster%s's Photo

    Yes, the imagination is sometimes at its height, and the limit of objects is disturbing.
    I love water, the way that separated the water gave me an idea :), cool

  • Sephiroth%s's Photo
    Looks like it'll be fantastic.

    About the roads. Due to this park having so much of its own charm and style, and coming from a guy who loves roads and all things infrastructure, I actually think it would really help to axe the parking and roads all together. They just stand out against all the rest of the theming and atmosphere, and not in a good way. There's color, landscape, rides, scenes, what looks like a wonderful made entrance with good color, and then right up against all of that is this flat sea of gray. Yuck. I'd either change it to some landscaping or tastefully crop the map in those areas. I'm not a fan of black tile right up against a park edge so landscaping would be a preference here, but either of the two would be better than the concrete or asphalt road and parking lot.

    Sorry for picking on this point so bad. it's just the rest of this looks like it's coming together so nicely, it'd be a shame to miss an opportunity to get some of the finishing touches right. Remember, the reason that Starpointe was so good was because there was little to no "good enough" in Pac's thought process.

    Great work here. I'm excited for the release.
  • AvanineCommuter%s's Photo
    DEATH TO PARKING LOTS. Even Gforce agrees!
  • Poke%s's Photo

    not gonna lie, i seriously wish this was a square map

  • Lilith%s's Photo

    i agree with poke tbh but since its not i think the parking lot should be cut too

     

    looking forward to release :)

  • G Force%s's Photo

    not gonna lie, i seriously wish this was a square map


    I agree.

    Should have said I prefer either/or in my post. Not a mix of both. Try to do a square if you can, or atleast rectangular in some way.
  • Xeccah%s's Photo

    >is 3000 objects from the limit

    >"make it a square map lol"

  • Lilith%s's Photo

    hoe just cut the parking lot

  • G Force%s's Photo
    Just call coasterbill.

    You can probably give yourself another 10,000 slots easy.
  • Liampie%s's Photo


    >is 3000 objects from the limit

    >"make it a square map lol"

     

    That's what you get for trying to transform Bijou Magique into Busch Gardens Asia. Take a step back. Cut some bullshit, definitely cut the parking lot, and make the park square.

     

    Really looking forward to seeing this thing finished, either way. Some stuff looks intriguing.

  • Xeccah%s's Photo

    "That's what you get for trying to transform Bijou Magique into Busch Gardens Asia"

     

    thats what you get for wanting a park to  not look like it was old as fuck and be forgettable 

  • inthemanual%s's Photo

    Actual path uses half the slots of Pathblocks+invisible path. You've got a lot of path. That could help with a few slots.

  • Xeccah%s's Photo

    literally tim i was doing that just as you were saying it. im under 189k now

  • Turtle%s's Photo

    Looks awesome would love to see closer.

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