Just to to keep working at it, try to fill in the gaps of supports around the loops and turning drops. Maybe try rebuilding them when you get more comfortable.
Just to to keep working at it, try to fill in the gaps of supports around the loops and turning drops. Maybe try rebuilding them when you get more comfortable.
I'll echo what others have said. Paitence is key. I've found for a large steel coaster it can take 20-30 hours (spread out across several build sessions) on average to do the supports. And sometimes it doesn't work out like you want it to, but that's how you learn.
Another point of interest is how to blend supports style with the planned theme of the area, and how the ride will interact with its surroundings. Nothing makes aligning angled pieces and diagonal pieces more challenging than terrain variations and changing theming that pops up in the area.
So yeah, don't be afraid to re-build. And don't be afraid to focus one build session on just one aspect, like lift hill supports, or how to make a turn around look nice, or get the vertical loop structure to be appealing. And experiment! Build supports for just a small area one way, then move to the next and try a different way and compare them. Then you can decide which you like better and don't have to rebuild the whole thing, just a small segment.
I'll echo what others have said. Paitence is key. I've found for a large steel coaster it can take 20-30 hours (spread out across several build sessions) on average to do the supports. And sometimes it doesn't work out like you want it to, but that's how you learn.
Another point of interest is how to blend supports style with the planned theme of the area, and how the ride will interact with its surroundings. Nothing makes aligning angled pieces and diagonal pieces more challenging than terrain variations and changing theming that pops up in the area.
So yeah, don't be afraid to re-build. And don't be afraid to focus one build session on just one aspect, like lift hill supports, or how to make a turn around look nice, or get the vertical loop structure to be appealing. And experiment! Build supports for just a small area one way, then move to the next and try a different way and compare them. Then you can decide which you like better and don't have to rebuild the whole thing, just a small segment.
hehe I believe it can take 30 hours because my simple roller coaster spent + 8 hours (think - start - test - after something was not good - changes roller coaster - changes again - new tests - changes color - changes ground - again changes something)
Tour Park Megalopolis.
I could not make diagonal supports, it is difficult to connect height and angle.
I saw other Parks, but it still did not work out for me. (sad)
I spent 4 hours to make these supports.
Not very good, but I hope you like it.
Just to to keep working at it, try to fill in the gaps of supports around the loops and turning drops. Maybe try rebuilding them when you get more comfortable.
i bet those supports took so long to do
Keep at it. B&M supports are difficult for many people. As G Force said, don't be afraid to rebuild things, it's how you improve!
The large size of the coaster begs for one of your large size structures as a station though!
Sephiroth Offline
Another point of interest is how to blend supports style with the planned theme of the area, and how the ride will interact with its surroundings. Nothing makes aligning angled pieces and diagonal pieces more challenging than terrain variations and changing theming that pops up in the area.
So yeah, don't be afraid to re-build. And don't be afraid to focus one build session on just one aspect, like lift hill supports, or how to make a turn around look nice, or get the vertical loop structure to be appealing. And experiment! Build supports for just a small area one way, then move to the next and try a different way and compare them. Then you can decide which you like better and don't have to rebuild the whole thing, just a small segment.
Most importantly, have fun!
Use KMSauto to get a genuine copy of windows.
Haha what?! You meant minutes right?
(think - start - test - after something was not good - changes roller coaster - changes again - new tests - changes color - changes ground - again changes something)