You did great with these. Cohesion while still being messy (in a good way) and just the right level of crap. I just wish we had more space to truly cover a hillside with them. Excellent job.
I'm not sure if I completely intended to find myself making just favelas. I drew to them since I felt like favelas sync to my chaotic style fairly easily, but I had other ideas too. For example, this area:
These were buildings influenced by colonial architecture in Salvador. This was as far as I got with them before we decided to remove them. We ruled that they were out of place both architecturally and location-wise.
You can also see two entertainers in this screen, who were intended to be capoeiristas complete with a band to back them up. But that didn't happen. I also wanted to have a protest happening in the favelas, with angry guests saying things like "Heaven's Gallery go home!," "Liam é um assassino!," or "Fuck H2H!," with police officers barricading their area. But like the capoeira, I never made them.
However, even with those details missing, I love all of the details that CP6 and Roomie provided and they both really help sell the atmosphere of the park. Plus, I'm now low-key inspired to try out the ride maker after seeing Roomie develop all of his awesome hacks.
Other things I did involved naming rides (mostly flat rides) and coming up with the shape of the entrance - which was remade by CP6.
Even though we lost, this was a fun project to work on and I feel honored to have worked with two great parkmakers like Roomie and CP6. Hats off to Robbie, Louis, V1, and the rest of the Icons for putting out such a great park too.
9 Comments
Comment System Offline
Ziscor Fan Offline
Lilith Fan Offline
this was my favorite section of the park, beautiful work
GammaZero Fan Offline
WhosLeon Offline
absolute madman
CedarPoint6 Offline
You did great with these. Cohesion while still being messy (in a good way) and just the right level of crap. I just wish we had more space to truly cover a hillside with them. Excellent job.
alex Offline
This was awesome
ultro Offline
Thanks for the comments everyone!
I'm not sure if I completely intended to find myself making just favelas. I drew to them since I felt like favelas sync to my chaotic style fairly easily, but I had other ideas too. For example, this area:
These were buildings influenced by colonial architecture in Salvador. This was as far as I got with them before we decided to remove them. We ruled that they were out of place both architecturally and location-wise.
You can also see two entertainers in this screen, who were intended to be capoeiristas complete with a band to back them up. But that didn't happen. I also wanted to have a protest happening in the favelas, with angry guests saying things like "Heaven's Gallery go home!," "Liam é um assassino!," or "Fuck H2H!," with police officers barricading their area. But like the capoeira, I never made them.
However, even with those details missing, I love all of the details that CP6 and Roomie provided and they both really help sell the atmosphere of the park. Plus, I'm now low-key inspired to try out the ride maker after seeing Roomie develop all of his awesome hacks.
Other things I did involved naming rides (mostly flat rides) and coming up with the shape of the entrance - which was remade by CP6.
Even though we lost, this was a fun project to work on and I feel honored to have worked with two great parkmakers like Roomie and CP6. Hats off to Robbie, Louis, V1, and the rest of the Icons for putting out such a great park too.
BlazingEmpireHD Offline
FredD Offline
The favelas were the best outskirts of this map. Great work Ultro!