You did great with these. Cohesion while still being messy (in a good way) and just the right level of crap. I just wish we had more space to truly cover a hillside with them. Excellent job.
I'm not sure if I completely intended to find myself making just favelas. I drew to them since I felt like favelas sync to my chaotic style fairly easily, but I had other ideas too. For example, this area:
These were buildings influenced by colonial architecture in Salvador. This was as far as I got with them before we decided to remove them. We ruled that they were out of place both architecturally and location-wise.
You can also see two entertainers in this screen, who were intended to be capoeiristas complete with a band to back them up. But that didn't happen. I also wanted to have a protest happening in the favelas, with angry guests saying things like "Heaven's Gallery go home!," "Liam é um assassino!," or "Fuck H2H!," with police officers barricading their area. But like the capoeira, I never made them.
However, even with those details missing, I love all of the details that CP6 and Roomie provided and they both really help sell the atmosphere of the park. Plus, I'm now low-key inspired to try out the ride maker after seeing Roomie develop all of his awesome hacks.
Other things I did involved naming rides (mostly flat rides) and coming up with the shape of the entrance - which was remade by CP6.
Even though we lost, this was a fun project to work on and I feel honored to have worked with two great parkmakers like Roomie and CP6. Hats off to Robbie, Louis, V1, and the rest of the Icons for putting out such a great park too.
this was my favorite section of the park, beautiful work
absolute madman
You did great with these. Cohesion while still being messy (in a good way) and just the right level of crap. I just wish we had more space to truly cover a hillside with them. Excellent job.
This was awesome
Thanks for the comments everyone!
I'm not sure if I completely intended to find myself making just favelas. I drew to them since I felt like favelas sync to my chaotic style fairly easily, but I had other ideas too. For example, this area:
These were buildings influenced by colonial architecture in Salvador. This was as far as I got with them before we decided to remove them. We ruled that they were out of place both architecturally and location-wise.
You can also see two entertainers in this screen, who were intended to be capoeiristas complete with a band to back them up. But that didn't happen. I also wanted to have a protest happening in the favelas, with angry guests saying things like "Heaven's Gallery go home!," "Liam é um assassino!," or "Fuck H2H!," with police officers barricading their area. But like the capoeira, I never made them.
However, even with those details missing, I love all of the details that CP6 and Roomie provided and they both really help sell the atmosphere of the park. Plus, I'm now low-key inspired to try out the ride maker after seeing Roomie develop all of his awesome hacks.
Other things I did involved naming rides (mostly flat rides) and coming up with the shape of the entrance - which was remade by CP6.
Even though we lost, this was a fun project to work on and I feel honored to have worked with two great parkmakers like Roomie and CP6. Hats off to Robbie, Louis, V1, and the rest of the Icons for putting out such a great park too.
The favelas were the best outskirts of this map. Great work Ultro!