Your details are actually quite good; the composition and macro component (park layout and interesting paths for starters) could use a bit more thought and improvement. Very promising so far.
I'll give feedback for Cobra itself, since the rest seems very unfinished (although should quickly mention the merry-go-round roof looks under supported)
I like the archy, I like the landscaping (tree selection makes no sense realistically though), the composition in that (finished) area seems alright too, but the colours suck and everything in the screen looks muted and washed out. Don't be afraid to use vibrant primaries and contrast the colours of your rides to the landscape and environment a bit more. The whole screen seems to follow a preset colour scheme and it feels very fake. It's otherwise solid stuff.
I think the screen is lacking finishing and atmosphere overall. I don't feel it at all, this might be because of the boring paths with the same fences everywere. There's also a huge contrast between dense and no foliage. That tree is blocking the view of the enterpiece terribly and my OCD can't handle that.
Overall I actually do like the colors, the screen just needs more wumbo and finishment.
Thanks for the feedback everyone! This park is mostly meant to be a practice for me. I believe especially the foliage is my weak spot and I'm not too good at bringing everything together also.
Oh, and I see now that I forgot to mention that the Merry-go-round was hugely inspired on the Merry-go-round that G-Force built in Westwinds, as a part of that practice. If this park is ever going to be released, that obviously would change.
10 Comments
Comment System Offline
SensualEthiopianPolice Offline
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm... It's a highly competent park, but it feels undercooked
BlazingEmpireHD Offline
CoasterCreator9 Offline
Your details are actually quite good; the composition and macro component (park layout and interesting paths for starters) could use a bit more thought and improvement. Very promising so far.
shnupz Offline
I'll give feedback for Cobra itself, since the rest seems very unfinished (although should quickly mention the merry-go-round roof looks under supported)
I like the archy, I like the landscaping (tree selection makes no sense realistically though), the composition in that (finished) area seems alright too, but the colours suck and everything in the screen looks muted and washed out. Don't be afraid to use vibrant primaries and contrast the colours of your rides to the landscape and environment a bit more. The whole screen seems to follow a preset colour scheme and it feels very fake. It's otherwise solid stuff.
Jappy Offline
I really don't like those big empty spots you always leave between path, foliage and rides. Empty places are good but here they're just too big IMO.
Rest looks pretty neat!
Cocoa Offline
MK98 Offline
I think the screen is lacking finishing and atmosphere overall. I don't feel it at all, this might be because of the boring paths with the same fences everywere. There's also a huge contrast between dense and no foliage. That tree is blocking the view of the enterpiece terribly and my OCD can't handle that.
Overall I actually do like the colors, the screen just needs more wumbo and finishment.
Super G Offline
Thanks for the feedback everyone! This park is mostly meant to be a practice for me. I believe especially the foliage is my weak spot and I'm not too good at bringing everything together also.
Oh, and I see now that I forgot to mention that the Merry-go-round was hugely inspired on the Merry-go-round that G-Force built in Westwinds, as a part of that practice. If this park is ever going to be released, that obviously would change.
dr dirt Offline
first thing that jumps out to me is that it suffers from things-along-the-path syndrome. The individual elements are rather nice, however.
SimFox Fan Offline
I freaking love the carousel!