Really cool this. I love the placement of the sitting area. But you can do more with that rock face. Putting some 1K ruins around the edges of the LOTR rocks might help as well.
Wow, Lowenaldo is back! I think the screen looks quite good aside from the landscaping. 1) Lose the LOTR rocks, they look fucking awful and it would look much better if you simply removed those objects. 2) It's awkward how the coaster sits right at the edge, I'm not buying that those supports are stable. You need another row of tiles between the coaster and the cliff. Luckily, since you removed the LOTR rocks already ( ), just raise those tiles until they connect. Smoothen out the cliff if necessary with the other tiles you have left there. It can work!
to go off what G Force said, I would even add a quarter tile land piece to make it more realistic. Most roller coaster manufacturers don't build up to the edge like they do, and often give a little room.
it has that certain cute awkwardness of someone whos coming back to the game after a long hiatus...
it's fairly nice. the fencing separating the tables and the path are unnecessary, the architecture (from the corner) seems to be scaled around 4 units, when it should be at least 5-6 for the base. the landscaping can be fairly nuanced better and be done without the lotr rocks jutting out of the side,
did you happen to view coors? the layered mountain landscaping certainly feels like it. sorry for the shameless plug.
16 Comments
Comment System Offline
Mr.Brightside711 Offline
Sure is big. Would love to see the whole layout
Jappy Offline
Really cool this. I love the placement of the sitting area. But you can do more with that rock face. Putting some 1K ruins around the edges of the LOTR rocks might help as well.
Liampie Offline
1) Lose the LOTR rocks, they look fucking awful and it would look much better if you simply removed those objects.
2) It's awkward how the coaster sits right at the edge, I'm not buying that those supports are stable. You need another row of tiles between the coaster and the cliff. Luckily, since you removed the LOTR rocks already ( ), just raise those tiles until they connect. Smoothen out the cliff if necessary with the other tiles you have left there. It can work!
Louis! Offline
This looks great, I love it.
SSSammy Offline
good to see you lowenaldo!
G Force Offline
Honestly I'd just remove the deco trim from the edge of the cliff and leave it at that.
sneakyfrankie94 Offline
to go off what G Force said, I would even add a quarter tile land piece to make it more realistic. Most roller coaster manufacturers don't build up to the edge like they do, and often give a little room.
BlazingEmpireHD Offline
Other than the supports being braced on the brink of disaster (say, a rockslide), this aint too shabby. Good to see you back!
nin Offline
I think you can do more with those rocks.
Xeccah Offline
it has that certain cute awkwardness of someone whos coming back to the game after a long hiatus...
it's fairly nice. the fencing separating the tables and the path are unnecessary, the architecture (from the corner) seems to be scaled around 4 units, when it should be at least 5-6 for the base. the landscaping can be fairly nuanced better and be done without the lotr rocks jutting out of the side,
did you happen to view coors? the layered mountain landscaping certainly feels like it. sorry for the shameless plug.
][ntamin22 Offline
guys I think Liam doesn't like lotr rocks
Lowenaldo Offline
Is there a way to transfer objects in and out? There a few I dont have in the current bench
G Force Offline
If you're using open, enable debugging tools by going to Options > Advanced > Enable Debugging Tools. Its under "object selector".
Xeccah Offline
Lowenaldo Offline
Thanks!
saxman1089 Offline
Sad I never commented on this until now. I like it, agree with others about the rock face, you can do so much more with it and make it awesome.