There's a bit too much side friction trackitecture for my tastes, and perhaps a bit too much queue covering in general. Overall, this shows promise. Mind the amount of path.
Coaster looks great. Each individual building looks fine but I couldn't pick out two that go together well. Not every building has to be completely different, you're better off establishing a main style that covers 75% of the colours, textures and shapes of a building while you only vary the other 25% to give each building its individualiy. All humans look different but we have 99,99% of our DNA in common! Landscaping looks neglected.
How does this look in terms of more polish? I'm not sure how to do more quirky..
I revamped the queue cover.. the side friction track seemed to not mesh well once I added more cso stuff.
I like this, but careful about those paths though, might wanna find a way to spice them up
Very nice dude! Needs more finish though!
There's a bit too much side friction trackitecture for my tastes, and perhaps a bit too much queue covering in general. Overall, this shows promise. Mind the amount of path.
Thanks! The paths are just placeholders at the moment. In terms of finish, definitely a work in progress. Figuring out how to use openRCT2.
Not bad, great queue line. Everything could do with a bit more fun, quirky stuff to make it a bit less sterile. Look at this coaster for examples.
https://rcdb.com/971.htm
It's a promising screen but needs polishing!
Layout looks amazing! I love it. The path could use some planters, and perhaps consider adding more textures to that ocean of crazy path. Keep it up!
Regarding the layout: all helices are to the right.
How does this look in terms of more polish? I'm not sure how to do more quirky..
I revamped the queue cover.. the side friction track seemed to not mesh well once I added more cso stuff.
Attached Thumbnails
Holy shit, that's a lot of path.
Looks a lot better! I'd love to see some planters and small cart stalls to break up that path.