I'll probably correct that diagonal line thing, but it's going to require pulling a SS slot out of thin air which should be interesting.
As for the foliage, there are a few older areas where I plan to re-do it but the foliage that's here isn't just here for a screen and I don't plan on it being a major issue. What's funny is that I actually just did the entire entrance road this past week and that area is a lot more foliage-heavy than the rest of it so it's a little misleading. There are also some foliage objects here. Just assume nothing is as it seems with this park.
Oh and V1, the entire hyper transfer shed is 2 objects. It took a lot of work to get the object editor to let me do that without a range check error or glitching so I'm pretty proud of how that one turned out. lol
Those signs, those signs seriously make this screen so much better. This almost looks real! Like, a real park ported into RCT. This is my next "most anticipated" park. Keep up the good work, and finish it!
No wonder you constantly hit the object limit if those quarter block buildings were built this way from the get go
love this
Dude, fix the damn diagonal dashed road lines. It kills me.
Everything else looks good though.
Looks great, I echo Saxman's sentiment though.
Too much foliage and underbrush.
You're gonna honestly have to redo the foliage in the entire park anyway, so I wouldn't add any to show for screens if I were you.
Please do not checkerboard that shit.
The signs actually work, that's wonderful.
Thanks guys!
I'll probably correct that diagonal line thing, but it's going to require pulling a SS slot out of thin air which should be interesting.
As for the foliage, there are a few older areas where I plan to re-do it but the foliage that's here isn't just here for a screen and I don't plan on it being a major issue. What's funny is that I actually just did the entire entrance road this past week and that area is a lot more foliage-heavy than the rest of it so it's a little misleading. There are also some foliage objects here. Just assume nothing is as it seems with this park.
Oh and V1, the entire hyper transfer shed is 2 objects. It took a lot of work to get the object editor to let me do that without a range check error or glitching so I'm pretty proud of how that one turned out. lol
"Pointe" because its fancier and French that way
I love it and wouldn't change a single thing.
I love how you've used the in-game burger bar in that custom sign!
Sucks that this is open rct2 because open rct2 wont work on my computer or laptop!
Thanks guys!
historyfreak why won't it work? What error message are you getting (if any)? Maybe we can help you out.
How long until this is finished.
Hopefully it'll be done this year.
It wont open or launch or run! Also you said a while back that this would also be regular rct2!
Alright, sue me. lol