The path is a little overdone. There's cool stuff here, I like how each little building has it's own "exotic port-of-entry" character, but I'm having a hard time figuring out what all these gates are.
The entry, foilage and composition are great, the buildings around the chariots sign not so much.
This. It is definitely some nifty, great work. I actually like the path. I think that is how some parks would do it in real life, so I don't mind it at all.
I get RoB-vibes from these last two screens from this project! Something about the spaciousness of the composition... Really lovely. The one thing that bugs me here is that round, brown tower. Stacking one unit pieces gives it such an awkward texture, I think. It might look better in grey...
I know that the pattern would be a divisive thing in this screen, so I'm not surprised that you and others do not like it. I personally love it and think it gives off an old school charm to the area.
"I'm having a hard time figuring out what all these gates are."
Originally, the gate on the left was the entrance, and the right the exit, but talking to some of my friends made me realize that it meant that the entrance plaza didn't flow too well, so I made them both entry gates. I might add a detail to them specifically showing which lanes are for entry.
"I don't love... the plain brown tower.
What's that tower supposed to be?
The one thing that bugs me here is that round, brown tower"
Was talking to nin when I posted this screen about the texture being off. Wasn't arsed enough to change the texture out before posting a screenshot. It's supposed to be a tower like you'd see at the IOA entry, an entrance plaza weenie if you will.
"... the buildings around the chariots sign not so much."
I agree the focus on the screen was the overall area and not so much the buildings, which is why they aren't super detailed. I think lowering the green canvas awning a unit could help with that, sure, but I don't really want to add any more detail to the buildings.
Anyway, thanks guys. I know screenshot scores don't mean much (and mine are notoriously lower than what my finished parks receive- look at Coors), but I'm definitely happy with the comments that y'all have given me.
The bigger picture is excellent and I personally love the path tiles. That brown tube with a roof you're calling a tower however is garbage and you know it.
You can still do much better with the entrance gates on the right side. Path is a little over the top, maybe if it felt a bit more natural and not just like a pattern. To go along with the more organic nature of the park.
This is totally my RCT so absolutely love it. So tasteful and well composed in hundreds ways that just come natural to you. Always beautiful to see.
Only criticism I might have is the colour contrast. The reddish paths blurs the overall saturation by a lot. Not that it should be crazy vibrant, but although the path is red, it make the screen greyer overall, if that makes sense.
21 Comments
Comment System Offline
nin Offline
it's so nin it hurts
][ntamin22 Offline
The path is a little overdone. There's cool stuff here, I like how each little building has it's own "exotic port-of-entry" character, but I'm having a hard time figuring out what all these gates are.
Cocoa Offline
I really like this. great vibes and it seems to be layed out well. especially good work on foliage I reckon
Tom_Dj Offline
The entry, foilage and composition are great, the buildings around the chariots sign not so much.
pierrot Offline
Kinda reminds me of artist's.
Coasterbill Offline
I don't love how squared off the underbrush is on that in that central clump of trees or the plain brown tower. Otherwise, I love it.
CoasterCreator9 Offline
What's that tower supposed to be?
Looking interesting.
BlazingEmpireHD Offline
This. It is definitely some nifty, great work. I actually like the path. I think that is how some parks would do it in real life, so I don't mind it at all.
Loving the progress, Shogo. Keep it up!
mintliqueur Fan Offline
I get RoB-vibes from these last two screens from this project! Something about the spaciousness of the composition... Really lovely. The one thing that bugs me here is that round, brown tower. Stacking one unit pieces gives it such an awkward texture, I think. It might look better in grey...
Xeccah Offline
alex Offline
The bigger picture is excellent and I personally love the path tiles. That brown tube with a roof you're calling a tower however is garbage and you know it.
G Force Offline
Xeccah Offline
I decided to delete the tower and edit the right entrance gates. I'm on the fence about taking the checkerboarding tile effect away.
nin Offline
Keep the checkers, replace the tower with a real one. Boom, park.
SpiffyJack Offline
beak up the paths with some foliage and BOOOM!
edit wtf NIN said Boom too.
fuckit... do what we both said
posix Offline
This is totally my RCT so absolutely love it. So tasteful and well composed in hundreds ways that just come natural to you. Always beautiful to see.
Only criticism I might have is the colour contrast. The reddish paths blurs the overall saturation by a lot. Not that it should be crazy vibrant, but although the path is red, it make the screen greyer overall, if that makes sense.
saxman1089 Offline
Why does this have a 53% rating? Really people?
Xeccah Offline
the lower the score goes the better the screen is... feed me those 30%'s hahaha
WhosLeon Offline
I love it