Screenshot / Ellison Lake - Games and stuff

10 Comments

  • Comment System%s's Photo
    comment below
  • ar2910%s's Photo
    Charming :) The coaster interaction is well placed, the architecture is diverse and dynamic for NCSO, and the midway game buildings fit very nicely into their surroundings.

    I'm not sure about the yellow and mauve awnings. Given that the flowers are mauve, and the twister is both, maybe make the awnings just yellow, so that the twister is in the centre blending the colour palette together?

    All in all, wonderful work! Good to see more NCSO making an appearance :)
  • G Force%s's Photo
    Too much path, or at least it appears that way just seeing this small section in a screenshot.
  • BlazingEmpireHD%s's Photo

    The game buildings look great and the architecture is also very nice. I do agree with G though, there is a lot of path, and that could be detracting from this screen just a little bit.

     

    Lovely work, Jappy!

  • IonZer0%s's Photo

    The restaraunt archy is gorgeous.  The game stalls are fantastic.  I love the low Roman walls for planters.  May have to steal that one. ;)  Overall, I really like it.

     

    I'm going to echo the points raised above.  Too much path in the spot behind the single tile planters.  Maybe revamp them to take up more of the space in that area?

     

    The twist and the observation tower seem repetitive.  Maybe flipping the queue for the twist to the right would help make this feel more organic. 

     

    I don't like the color choice on the toilets but that's purely my opinion.  Also, having the same color on the observation tower and the building behind it seems a little off, might just be me again.

     

    Maybe experiment with mixing in more kinds of flowers in the lower portion of the screen?

  • mintliqueur%s's Photo

    Simple but elegant! Well planned and well built, good object and colour choices. However, maybe you could do more with the ride entrances... They look a little empty as they are now. I understand it can be tricky in NCSO though with no quarter tile blocks etc... Maybe just some of the standard entrance huts would look better?

  • spacek531%s's Photo

    Fantastic

  • Impulse%s's Photo

    Amazing stuff! For the issue G Force filed; perhaps some more path diversity could help. 

  • saxman1089%s's Photo

    This looks great! I'm not sure I like the crazy path, or maybe as others have said, there's just too much of it. Other than that I have no issues, keep it up!

  • J. Taylor%s's Photo

    To be honest, I'm not the biggest fan of this. In your previous screens you've shown more advanced and atmospheric NCSO, so I know you can do better.

     

    I love the midway games and the restaurant on the right. Details are perfect and the colors soft and subtle. The building in light blue and the adjacent toilets are not really working for me. I don't think that blue is the color to go with, especially with the darker blue of the toilet building next to it. That building and the flatrides also feel a little underdetailed and unfinished to me. The blue queue lines leading up to the wooden block don't match. Try finding a more consistent style for the queues. Especially the observation tower has too many different fences and hedges going on and with the little white and blue roof, it's a bit messy to me. 

     

    Then as mentioned above, there's too much of the crazy path which is distracting. Try implementing some more path styles, for example to seperate the buildings from the main walking routes.

    I think it's a good start for this little area, but try working some more on the details to pump up the atmosphere! 

  • Julow%s's Photo

    Atmospheric ! That combination of the cobblestone path + mix of wood fences, hedge and steel fences is what feels a bit weak in this screen, but overall it's lovely.

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