You got the basic layout, wich would do but I would go for a steeper lift and drop. I also think the last small hills are to big, the same for the floater hill after the turn around.
Edit: It also has no brakes anymore at the straight part before the helix.
It's certainly not bad, but it needs some more work to it to make it flow better, right now everything is very abrupt, all the hills come to a point and are really drawn out etc.
This looks HUGE. I think you need to scale it down to get it better looking in game. Make it 70% or so of the real height and length and I think some of the things Louis mentioned will fall in place a bit better.
This looks HUGE. I think you need to scale it down to get it better looking in game. Make it 70% or so of the real height and length and I think some of the things Louis mentioned will fall in place a bit better.
Agreed completely. Making it a smaller scale will also help with theming.
Definitely scale it down - check out some of the submissions that incorporate typically large coasters and examine how they've been scaled down slightly to better fit the RCT2 aesthetic
Phew... oh boy. It's got the beginnings of a layout...
I just want to get some opinions before i start adding scenery and stuff to it
Edit: It also has no brakes anymore at the straight part before the helix.
Quark Offline
It looks pretty close to the actual coaster, so good work
It's certainly not bad, but it needs some more work to it to make it flow better, right now everything is very abrupt, all the hills come to a point and are really drawn out etc.
This looks HUGE. I think you need to scale it down to get it better looking in game. Make it 70% or so of the real height and length and I think some of the things Louis mentioned will fall in place a bit better.
Besides that, there's not much else to say. I am looking forward to more progress!
Agreed completely. Making it a smaller scale will also help with theming.
Definitely scale it down - check out some of the submissions that incorporate typically large coasters and examine how they've been scaled down slightly to better fit the RCT2 aesthetic
For example; the B&M in Westwinds isn't actually 300 feet tall in-game: https://www.nedesign...3121/westwinds/