Screenshot / Behind The Phoenix - Year 300

13 Comments

  • Comment System%s's Photo
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  • BlazingEmpireHD%s's Photo

    You're consistently improving with each and every screen. I am really liking where this is going, mate! Keep it up!

  • G Force%s's Photo

    You've officially earned your first sg.  Congratulations.

  • Terry Inferno%s's Photo

    The two employees on a smoke break is a phenomenal detail. 

     

    Also, the rocket car looks like it's a leftover from Jet Star, as does the Arrow car from Whirlwind.

  • Sulakke%s's Photo

    I really like the look of that car ride. Would be quite spectacular to ride with the big coaster soaring by next to it. The layout of the wooden coaster is kind of strange, not sure whether I hate it or love it.

  • saxman1089%s's Photo

    Also, the rocket car looks like it's a leftover from Jet Star, as does the Arrow car from Whirlwind.


    Ding ding ding! We have a winner! I thought it would be fun to somehow include some Knoebels history. Glad you figured it out! Both rides were relocated and are still in operation, so there probably wouldn’t be leftover cars irl, but this is a game and I can do what I want.
  • FredD%s's Photo

    This is your best screen. Good realism work. The smoking employees are indeed a great detail to include. Keep this up Saxman.

  • trav%s's Photo

    The little details you're starting to add are the things that will really take your work to the next level. Great stuff.

  • Liampie%s's Photo

    Looking good. I feel like you're entering the phase now that nitpicking will be helpful, so here we go: the smoke from the smoking employees should be grey, not white. The object is very light already, grey will appear as white. Making white light will only make the object lose it's texture, and make it stand out more than it should. After all it's only cigarette smoke. Or weed. Maybe one of those vape things?

     

    The buried pine tree on the right looks surprisingly good. I (or someone else) should turn that into an object!

  • Julow%s's Photo

    Good, would be better without that white building crossing under the wooden coaster though ! 

    Love the two employees smoking too. :) 

  • CoasterCreator9%s's Photo


    Good, would be better without that white building crossing under the wooden coaster though ! 

     

    It's a recreation; there's a tunnel under Phoenix before the lift.

     

    Looks wonderful, I agree with Liam about the smoke color. 

  • Lagom%s's Photo

    You're certainly getting better and better. It shows.

    I do have some concerns though.

    First concern being the foliage. I'm not sure about the mix of textures. Since the foliage I make tend to suck, I'd recommend to have a look at parks made by SSSammy, Liampie, and Faas. All very knowledgeable in the foliage "department".

    Second concern is the amount of grey. Even if this is a recreation, and many things in real life are grey, they don't necessairly have to be grey in game. Sometimes other colours are more suitable.

    Good work regardless. Keep working hard!

  • saxman1089%s's Photo

    Thanks all! I appreciate the comments, compliments, and critiques. It's fun to see all of your responses, one of the main reasons I've been so motivated on this project. Now, for some individual responses:

     


     the smoke from the smoking employees should be grey, not white. 

     

    The buried pine tree on the right looks surprisingly good. I (or someone else) should turn that into an object!

     

    I will for sure change the smoke, I agree that it stands out too much as white. I was surprised that pine tree worked as well as it did too, I've done it a few times in this park where I needed a Christmas tree-ish object.


    I really like the look of that car ride. Would be quite spectacular to ride with the big coaster soaring by next to it. The layout of the wooden coaster is kind of strange, not sure whether I hate it or love it.

     

    This is a recreation, so you could actually ride the car ride if you wanted irl! It is a pretty fun ride, and you certainly do get a ton of interaction with the Phoenix. As for the Phoenix itself, it's the best I could do in game with the figure-eight double out-and-back layout of the real coaster. I think its a good compromise of recreation looks and in-game looks. The double up/down feature prominently here is a signature element of that coaster. The second down literally throws you out of your seat, because this coaster has only buzz bars and no seat belts.


    First concern being the foliage. 

    Second concern is the amount of grey. 

     

    I'll have to do some more research on the foliage. I got some good compliments on it on my previous screen (the log flume), and I thought I landed on something that was unique and matched the forest in and around Knoebels, but I'll have to check it out and see if I can improve it.

    As for the grey, yes, this park has a lot of grey, which isn't helped by the fact that the pathing is now all grey (albeit two different textures now). For those who have commented before, the yellowish off-white path is now gone, replaced with white-colored mulch (which looks more grey in game than white).

    I think the car ride in this screen can be changed to brown track, the maintenance building roof can be changed to something else (maybe the muted red) and that would help a lot.

     


    Good, would be better without that white building crossing under the wooden coaster though ! 

     

     

    Unfortunately, this building is not very pretty IRL. I may try to spruce it up by adding some more detail to the roof and some grass/bushes around its base. Otherwise it's going to stay largely the same. 

  • Louis!%s's Photo

    brilliant! i liked it when it was green, i like it now its brown. i just like it.

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