The white plants were 'ghosts'. It used to happen when you turned on Zero Clearances with the older versions of 8 Cars and then went over a full tile object with the same full tile object.
Phatage used that here to his own advantage to create a spooky scene.
I always thought this was a little overrated though, similar to most of Phatage's work. He has great composure, foliage, colours, etc, but he could never figure out how to make a building look particularly great.
Sorry, my comment was a bit bitchy. Your comment just sounded like you were giving critique to something that someone is currently working on. I was just trying to point out that the description said it was released in 2005, and its from the "#flashbackfriday" user. Many people on the site wouldn't remember this (as they've joined up much after this was released), so no worries.
I like the idea of the ghost objects for sure, but I'm not sure they worked with trees (do trees have ghosts?). But anyway, the screen is quirky and I like it! I'll have to DL the park when I get home and have a look in-game.
The significance of this is the storyline worked into the main coaster attraction, and the pretty heavy amount of hacking he did. Very clean hacking. Still very much influenced by his previous Unfriendly Invader: https://www.nedesign...iendly-invador/
Phatages work is always so odd to me. It's both amazing and terrible at the same time. Probably why it hasn't aged gracefully compared to some of the more standard stuff of his time despite probably being higher regarded when it was released.
14 Comments
Comment System Offline
Robear48 Offline
saxman1089 Offline
Please read the description, this was released in 2005....
trav Offline
The white plants were 'ghosts'. It used to happen when you turned on Zero Clearances with the older versions of 8 Cars and then went over a full tile object with the same full tile object.
Phatage used that here to his own advantage to create a spooky scene.
I always thought this was a little overrated though, similar to most of Phatage's work. He has great composure, foliage, colours, etc, but he could never figure out how to make a building look particularly great.
Robear48 Offline
saxman1089 Offline
Sorry, my comment was a bit bitchy. Your comment just sounded like you were giving critique to something that someone is currently working on. I was just trying to point out that the description said it was released in 2005, and its from the "#flashbackfriday" user. Many people on the site wouldn't remember this (as they've joined up much after this was released), so no worries.
I like the idea of the ghost objects for sure, but I'm not sure they worked with trees (do trees have ghosts?). But anyway, the screen is quirky and I like it! I'll have to DL the park when I get home and have a look in-game.
posix Offline
The significance of this is the storyline worked into the main coaster attraction, and the pretty heavy amount of hacking he did. Very clean hacking. Still very much influenced by his previous Unfriendly Invader: https://www.nedesign...iendly-invador/
BlazingEmpireHD Offline
The white plants are quite jarring to me, otherwise, this is great work!
Cocoa Offline
those really steep rooves are so moody, i want to find some reason to use them
nin Offline
You know you've been playing this game a long time when newer members no longer recognize ghost objects.
WhosLeon Offline
@nin I still get them in open sometimes ahah
Sephiroth Offline
pierrot Fan Offline
It saddens me that the score placed at 50% range..how could this be.
I know it was released in 2005 but the atmosphere he created is supertemporal.
G Force Offline
Richie Offline
Yet still fails to add a profile pic
edit by Liampie: there you go, an avatar. Richie Rich, such a good movie